Cycle 12/Ruleset: Difference between revisions

miraheze>Nyhilo
Tracking: Add transcript for the Tracking rule and its subrules
miraheze>Nyhilo
Items: Add transcript for the Items rule and its subrules
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==Items==
==Items==


{{C12Card|Cycle 12-Rules-items.png}}
{{C12Card|Cycle 12-Rules-items.png|Transcript=<strong>Rule: Items</strong>
<p>Items are entities described as such by the rules. Items are always owned by exactly one entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players may own all items. When an item's owner cannot reasonably be determined from publicly available information, it is instead deleted.</p>
<p>A list of items owned by a player is part of that player's character sheet.</p>}}


===Actions===
===Actions===


{{C12Card|Cycle 12-Rules-items-actions.png}}
{{C12Card|Cycle 12-Rules-items-actions.png|Transcript=<strong>Rule: Items → Item Actions</strong>
<p>For an entity to gain an item is for that item to be created in that entity's possession.</p>
<p>For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession.</p>
<p>For entity A to take an item from entity B is for that item to be transferred from entity B to entity A.</p>}}


===Trade===
===Trade===


{{C12Card|Cycle 12-Rules-items-trade.png}}
{{C12Card|Cycle 12-Rules-items-trade.png|Transcript=<strong>Rule: Items → Trade</strong>
<p>A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card in #trades within 7 days of each other.</p>}}


==Locations==
==Locations==