Cycle 12/Ruleset: Difference between revisions

miraheze>Nyhilo
(Passed Aug 1st) Implement Proposal **I want to tame more nomsters, and I hope you do, too**. Proposal **Fix Terraforming** was implemented in the previous edit
miraheze>Nyhilo
(Passed Aug 1st) Implement Proposal **Nomster Bond Redux**
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===Medal Box===
===Medal Box===
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned.
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned.
==== Tracking → Nomster Bond ====
''<small>Wiki editor's note: This rule is technically a valid subrule of both top-level '''Tracking''' rules. It is placed in this top-level rule instead of the other top-level rule because it was the most recently-defined.</small>''
Players may be bonded to one nomster. If they are bonded to a nomster, they cannot become bonded with another.
When a player becomes bonded to a nomster, they gain that nomster's type as their own type, which should be recorded on their character sheet along with the name of the nomster they are bonded to.


== Good ==
== Good ==
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A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other.  
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other.  


=== Adoption ===
=== Treats ===
Reputable players may start the process of adoption by giving a nomster a treat. Any player may gain one treat if they do not have any treats. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption.  
A treat is an item. Any player may gain one treat if they do not have any treats.
 
Reputable players may start the process of adoption by giving a nomster a treat. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption.


==Locations==
==Locations==
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If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
==== Cuddle ====
If they are in the same location, a player may cuddle a tame nomster by posting a card or message to #game-actions, specifying the nomster they are cuddling and a written description, however brief, of how they intend to cuddle it. This is an important step in the bonding process.


=== Teams ===
=== Teams ===
When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer.
When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer.
Bonded nomsters are always on the team of the player they are bonded to, and that player is always their trainer.


===Population===
===Population===
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==== Lick ====
==== Lick ====
When given as a command, the Nomster licks the located entity specified if they are in the same location and it is otherwise able.
The nomster can lick an entity only if they are in the same location and it is otherwise able. When given as a command, the Nomster licks the located entity specified if it is able.


When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them.
When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 Gooderhose points. The player gains no points, however, if the nomster that licked them is on their team.
 
If a nomster had been cuddled by their trainer in the previous phase and is given a treat by their trainer, they will lick their trainer in response.
 
Similarly, if a nomster had been given a treat by their trainer in the previous phase and is cuddled, they will lick their trainer in response.
 
In either case, if that trainer is not bonded with a nomster, this lick magically causes the two to become bonded to each other, and the nomster becomes a bonded nomster.


==== Join Team ====
==== Join Team ====
Bonded nomsters cannot perform this action.
When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team.
When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team.