Cycle 13/Ruleset: Difference between revisions

miraheze>Rubrica
Updated to reflect the proposals passed at the end of Phase III.
miraheze>Rubrica
Updated to reflect the proposals passed at the end of Phase IV.
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A refinery is a non-fungible item.
A refinery is a non-fungible item.


When taking the Generate Coins action, the number of sides on the die to be used is increased by 2 for each refinery in their possession.
When taking the Generate Coins action, the number of sides on all dice to be used is increased by 2 for each refinery in their possession.


If a player has 15 or more coins, they may revoke 15 coins in their possession and grant themselves a refinery, all by posting a message that indicates this purchase to #game-actions.
If a player has 15 or more coins, they may revoke 15 coins in their possession and grant themselves a refinery, all by posting a message that indicates this purchase to #game-actions.
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A Wind Turbine is a non-fungible ephemeral item.
A Wind Turbine is a non-fungible ephemeral item.


For each wind Turbine a player has, when they take the Generate Coins action, if their dice roll resulted in the highest possible value for that dice, the amount of coins to be granted is increased by 3.
For each wind Turbine a player has, when they take the Generate Coins action, if their dice roll resulted in a number 6 or greater, the amount of coins to be granted is increased by 3.


Wind Turbines can only be traded or otherwise transferred once per phase.
Wind Turbines can only be traded or otherwise transferred once per phase.
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== Generate Inflation ==
== Generate Inflation ==
When a player takes the Generate Coins action, they may roll an additional six sided die. The player then gains Coins equal to the number rolled on the die.
When a player takes the Generate Coins action, they may roll an additional die of the same type as previously used. The player then gains Coins equal to the number rolled on the die.


== Redos ==
== Redos ==