Cycle 13/Ruleset: Difference between revisions

miraheze>Rubrica
Updated to reflect the proposals passed at the end of Phase IV.
miraheze>Rubrica
Updated to reflect the proposals passed at the end of Phase VI.
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When they are finished with their turn, the player gains a number of coins equal to the number that would be "filled" into a box on their scorecard for their turn. If a player would score the bonus 35 points for scoring at least 63 points in the Upper Section of their card, they gain the 35 Coins for that bonus at the end of the Loop.
When they are finished with their turn, the player gains a number of coins equal to the number that would be "filled" into a box on their scorecard for their turn. If a player would score the bonus 35 points for scoring at least 63 points in the Upper Section of their card, they gain the 35 Coins for that bonus at the end of the Loop.
At the end of the loop, the player who has the highest overall score in Yahtzee gains 40 coins, and all players who scored within 25 points of their score gain 10 coins.


== Refineries ==
== Refineries ==
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== Time Beans ==
== Time Beans ==
A time bean is a fungible item.
A time bean is a fungible item.
== You can win Yahtzee ==
Right before the loop ends and any rules are repealed, the player or players who have either the most or tie for the most points in Yahtzee get an Orb.
== The Scary Halloween Pumpkin ==
The Scary Halloween Pumpkin is an entity.
At the beginning of each phase, every player is cursed by the Scary Halloween Pumpkin.
The Curse Threshold is a number which is initially 2. At the start of each phase, the Curse Threshold is set to whichever is higher of 2, or 10% of the amount of coins owned by the Scary Halloween Pumpkin.
Players may take the Pay Tribute action at any time by stating as such in #game-actions. To do so they must choose a positive integer N that is less than or equal to the amount of coins they have. N coins are then transferred from that player to the Scary Halloween Pumpkin, and they must roll a dice with N sides. If the result is greater or equal to the Curse Threshold, that player is no longer cursed.
Whenever a cursed player gains coins, half of the amount of coins gained (rounded down) is then transferred from them to the entity that they are cursed by.