Cycle 13/Ruleset Draft: Difference between revisions
miraheze>Randomnetcat Add judges |
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | ||
== [P] Time Loops == | == [P] Time == | ||
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday. | |||
Each Phase last for 36 hours. The first Phase starts at the beginning of the first full day after the Cycle begins. | |||
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I. | |||
== [P] Loops == | |||
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories. | Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories. | ||
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Coin | Coin | ||
== [P] | == [P] Proposals == | ||
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P]. | A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P]. | ||