Cycle 13/Ruleset Draft: Difference between revisions

miraheze>Randomnetcat
Add judges
added phases
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.


== [P] Time Loops ==
== [P] Time ==
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.
 
Each Phase last for 36 hours. The first Phase starts at the beginning of the first full day after the Cycle begins.
 
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.
 
== [P] Loops ==
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.


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Coin
Coin


== [P]roposals ==
== [P] Proposals ==
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].