Cycle 13/Ruleset Draft: Difference between revisions

miraheze>Randomnetcat
Tighten loop reset wording
miraheze>Randomnetcat
Explicitly define epochal notation
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
Rules marked in [*] are initially made epochal; other rules are not epochal.


== [*] Time ==
== [*] Time ==