Cycle 13/Ruleset Draft: Difference between revisions
miraheze>Randomnetcat Tighten loop reset wording |
miraheze>Randomnetcat Explicitly define epochal notation |
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | ||
Rules marked in [*] are initially made epochal; other rules are not epochal. | |||
== [*] Time == | == [*] Time == | ||