Cycle 13/Ruleset Draft: Difference between revisions

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miraheze>UnderSampled
Formatting. Permanent -> Persistent
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The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.


Rules marked in [*] are initially made epochal; other rules are not epochal.
== Persistent Rules ==


== [*] Time ==
=== Time ===
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.


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Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.


== [*] Players ==
=== Loops ===
Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions.
Every [period of time], every rule that is not persistent is deleted, and all items that are not persistent are removed from inventories. Rules and entities that are not persistent can be said to be ephemeral.


== [*] Loops ==
=== Leaderboards ===
Every [period of time], the following occur in order:
* All rules that are not epochal are simultaneously
* All items that are not defined as epochal by the rules are removed from inventories.
 
== [*] Leaderboards ==
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.


At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.


=== Goal list ===
==== Goal list ====
Have the most Coins at the end of the [period of time].
Have the most Coins at the end of the [period of time].


=== Reward list ===
==== Reward list ====
* Orb (1-5)
  * Orb (1-5)


== [*] Items ==
=== Items ===
Items are entities that players can have in their inventory.
Items are entities that players can have in their inventory.


While all items are wiped after the ends of [periods of time], the definitions of items stay.
While all items are wiped after the ends of [periods of time], the definitions of items stay.


=== Item list ===
==== Item list ====
* Orb (epochal)
(Items marked [P] are persistent)


Coin
  * [P] Orb
  * Coin


== [*] Proposals ==
=== Proposals ===
TODO: insert standard proposal wording, modified to deal with epochal rules
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].


== [*] Winning ==
=== Winning ===
The player or players with at least 100 [*] Orbs win, and the Cycle ends.
The player or players with the most Orbs at the end of the Cycle wins.


== [*] Judges ==
=== Judges ===


There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
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Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most :+1: reactions becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more :+1: than :-1: reactions on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most :+1: reactions becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more :+1: than :-1: reactions on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
== Ephemeral Rules ==

Revision as of 05:38, 29 September 2022

The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.

Persistent Rules

Time

All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.

Each Phase last for 36 hours. The first Phase starts at the beginning of the first full day after the Cycle begins.

Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.

Loops

Every [period of time], every rule that is not persistent is deleted, and all items that are not persistent are removed from inventories. Rules and entities that are not persistent can be said to be ephemeral.

Leaderboards

At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.

At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs after inventory wipes occur.

Goal list

Have the most Coins at the end of the [period of time].

Reward list

 * Orb (1-5)

Items

Items are entities that players can have in their inventory.

While all items are wiped after the ends of [periods of time], the definitions of items stay.

Item list

(Items marked [P] are persistent)

 * [P] Orb
 * Coin

Proposals

A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].

Winning

The player or players with the most Orbs at the end of the Cycle wins.

Judges

There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.

A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.

Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.

Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by :+1: or :-1: reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.

A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.

An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.

Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most :+1: reactions becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more :+1: than :-1: reactions on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.

Ephemeral Rules