Cycle 13/Ruleset Draft: Difference between revisions

miraheze>UnderSampled
Default all rules to be persistent
miraheze>UnderSampled
Just one loop, that restarts every 9 phases.
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== Loops ==
== Loops ==
Every 9 phases, the following occur in order:
The loop begins when the cycle begins. 
* All rules that are not persistent are simultaneously repealed
 
* All items that are not defined as persistent by the rules are removed from inventories.
At the end of every 9 phases, the loop restarts.
 
When the loop restarts, the following occur in order:
*All rules that are not persistent are simultaneously repealed
*All items that are not defined as persistent by the rules are removed from inventories.


Rules and items that are not persistent can be referred to as ephemeral.
Rules and items that are not persistent can be referred to as ephemeral.
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At the beginning of the cycle, all rules are persistent.
At the beginning of the cycle, all rules are persistent.


== Leaderboards ==
==Leaderboards ==
At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the beginning of every Loop, 1 goal is randomly selected. Each Goal is randomly given a reward from the list of rewards.


At the end of a Loop, the players that best accomplished a Goal that was selected at he beginning of that Loop get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.
At the end of a Loop, the players that best accomplished a Goal that was selected at he beginning of that Loop get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.


=== Goal list ===
===Goal list===
Have the most Coins at the end of the Loop.
Have the most Coins at the end of the Loop.


=== Reward list ===
===Reward list===
* 1 Orb
* 1 Orb


== Items ==
==Items ==
Items are entities that players can have in their inventory.
Items are entities that players can have in their inventory.


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TODO: proper text for persistent items or whatever
TODO: proper text for persistent items or whatever


=== Item list ===
===Item list===
* Orb (persistent)
*Orb (persistent)
* Coin
*Coin


== Proposals ==
==Proposals==
Proposals are documents that can describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text and, optionally, the class. If a proposal has no class specified, the proposal class defaults to Standard.
Proposals are documents that can describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text and, optionally, the class. If a proposal has no class specified, the proposal class defaults to Standard.


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At the end of its voting period, a proposal takes effect if it is popular (as defined for its class), and the message in which it was submitted has been neither deleted nor edited. If, but for this clause, more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its class), and the message in which it was submitted has been neither deleted nor edited. If, but for this clause, more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.


== Urgent Class Proposals ==
== Urgent Class Proposals==
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. Only reputable players may vote on urgent proposals.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. Only reputable players may vote on urgent proposals.


Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


== Standard Class Proposal ==
==Standard Class Proposal ==
TODO: figure out security declaration
TODO: figure out security declaration


== Winning ==
==Winning==
The player or players with at least 100 Orbs win, and then the Cycle ends.
The player or players with at least 100 Orbs win, and then the Cycle ends.


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Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most :+1: reactions becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more :+1: than :-1: reactions on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most :+1: reactions becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more :+1: than :-1: reactions on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.


= Ephemeral Rules =
=Ephemeral Rules=