Cycle 13/Ruleset Draft: Difference between revisions

miraheze>Randomnetcat
Make loop reset wording even more precise
miraheze>UnderSampled
Transtemporal proposals
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At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins.
At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins.


===Goal list===
=== Goal list ===
Have the most Coins at the end of the Loop.
Have the most Coins at the end of the Loop.


===Reward list===
=== Reward list ===
* 1 Orb
* 1 Orb


==Items ==
== Items ==
Items are entities that players can have in their inventory.
Items are entities that players can have in their inventory.


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===Item list===
===Item list===
*Orb (persistent)
* Orb (persistent)
*Coin
* Coin


==Proposals==
==Proposals==
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Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


==Standard Class Proposal ==
== Transtemporal Proposal ==
The voting period of a transtemporal proposal is from 7 days after it is submitted to the first end of a loop thereafter. A transtemporal proposal is popular if it has a supermajority of votes for it.
 
Any player may make standard Class proposal.
 
== Standard Class Proposal ==
TODO: figure out security declaration
TODO: figure out security declaration


==Winning==
The voting period of a standard proposal is the phase that begins after it is submitted. A standard proposal is popular if it has a simple majority of votes for it.
 
Any player may make standard Class proposal. Standard proposals may not create, delete, or modify persistent rules.
 
== Winning ==
The player or players with at least 100 Orbs win, and then the Cycle ends.
The player or players with at least 100 Orbs win, and then the Cycle ends.