Cycle 13/Ruleset Draft: Difference between revisions
miraheze>Randomnetcat Make loop reset wording even more precise |
miraheze>UnderSampled Transtemporal proposals |
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At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins. | At the end of a loop, the players that best accomplished a Goal that was selected at the beginning of that Loop get the reward selected for that Goal, receiving this reward when the next loop begins. | ||
===Goal list=== | === Goal list === | ||
Have the most Coins at the end of the Loop. | Have the most Coins at the end of the Loop. | ||
===Reward list=== | === Reward list === | ||
* 1 Orb | * 1 Orb | ||
==Items == | == Items == | ||
Items are entities that players can have in their inventory. | Items are entities that players can have in their inventory. | ||
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===Item list=== | ===Item list=== | ||
*Orb (persistent) | * Orb (persistent) | ||
*Coin | * Coin | ||
==Proposals== | ==Proposals== | ||
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Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | ||
==Standard Class Proposal == | == Transtemporal Proposal == | ||
The voting period of a transtemporal proposal is from 7 days after it is submitted to the first end of a loop thereafter. A transtemporal proposal is popular if it has a supermajority of votes for it. | |||
Any player may make standard Class proposal. | |||
== Standard Class Proposal == | |||
TODO: figure out security declaration | TODO: figure out security declaration | ||
==Winning== | The voting period of a standard proposal is the phase that begins after it is submitted. A standard proposal is popular if it has a simple majority of votes for it. | ||
Any player may make standard Class proposal. Standard proposals may not create, delete, or modify persistent rules. | |||
== Winning == | |||
The player or players with at least 100 Orbs win, and then the Cycle ends. | The player or players with at least 100 Orbs win, and then the Cycle ends. | ||