Round 10/Proposal Ideas: Difference between revisions

miraheze>Klinkplink
Adding the working draft for CARD proposal (not including RAC or Nyhilo amendments currently)
miraheze>CodeTriangle
page reorganization
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Feel free to expand ideas, write them out in more detail, add new ideas, etc
Feel free to expand ideas, write them out in more detail, add new ideas, etc.


== Less Fleshed-Out Ideas ==


*Win condition (Victory points, potentially poker/card themed?)
*Secondary currency to allow special actions including buying victory points, changing lots in some way?
*Increasing the number of lots generated to be two times the number of players that bid in the previous auction
*Increase the number of cards per lot to 3
*Scaling the payout of placements (Total bet amounts distributed across placements?) and increasing the number of placements
== Currently Being Drafted ==


== Card And Reward Development (CARD) ==
=== Card And Reward Development (CARD) ===
* The purpose of this is to both increase the number of cards in circulation to allow more activate participating, and to increase the rewards to make playing a better investment
* The purpose of this is to both increase the number of cards in circulation to allow more activate participating, and to increase the rewards to make playing a better investment


=== Working draft ===
==== Working draft ====


In rule '''"Auctions"''' section ''"Lots"'' Amend the following text:
In rule '''"Auctions"''' section ''"Lots"'' Amend the following text:
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|}
|}


== Completed Proposals ==


== Sealed Bid Auctions ==
=== Sealed Bid Auctions ===


* To avoid issues with time zones and sniping at the end, eliminate live bidding. Instead, each player secretly bids, and the person with the top bid wins, for the second-highest price.
* To avoid issues with time zones and sniping at the end, eliminate live bidding. Instead, each player secretly bids, and the person with the top bid wins, for the second-highest price.
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* Reveal bids at the end
* Reveal bids at the end


=== Current draft ===
==== Current draft ====


<blockquote>
<blockquote>
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:*The players then gain the prize(s) corresponding to their placement.
:*The players then gain the prize(s) corresponding to their placement.
</blockquote>
</blockquote>
== Ideas to rebalance points, prizes, and presentation ==
*Win condition (Victory points, potentially poker/card themed?)
*Secondary currency to allow special actions including buying victory points, changing lots in some way?
*Increasing the number of lots generated to be two times the number of players that bid in the previous auction
*Increase the number of cards per lot to 3
*Scaling the payout of placements (Total bet amounts distributed across placements?) and increasing the number of placements