Round 7/Ruleset: Difference between revisions

miraheze>Wotton
proposal 💰 passes
miraheze>Wotton
Proposal "I like numbers but we need to get this done :sad:" passed
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The following is a copy of the ruleset for round 7 (github version [https://github.com/Infinite-Nomic/Infinite-Nomic/blob/master/round7/rules.md here]).
The following is a copy of the ruleset for round 7 (github version [https://github.com/Infinite-Nomic/Infinite-Nomic/blob/master/round7/rules.md here]).


=== Rule 0: Winning ===
=== Information ===
This is a board game, played on a virtual board. A representation of the board as well as the ruleset for this game shall be kept in the Infinite Nomic wiki, which is linked in #game-rules. For an action other than voting or making a proposal to be effective, it must be announced in #public-forum.
 
=== Winning ===
Victory conditions not specified within this rule are not valid. VP may only be gained or lost as specified within this rule.
Victory conditions not specified within this rule are not valid. VP may only be gained or lost as specified within this rule.
A player wins once they have at least 100 Victory Points (VP). Victory Points are a quantity that is neither a currency nor an item.
A player wins once they have at least 100 Victory Points (VP). Victory Points are a quantity that is neither a currency nor an item.
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b) exactly 7 days have passed and the the proposal has at least 3 votes in its favour for every vote against it.
b) exactly 7 days have passed and the the proposal has at least 3 votes in its favour for every vote against it.


=== Rule 1: Information ===
=== Turns ===
This is a board game, played on a virtual board. A representation of the board as well as the ruleset for this game shall be kept in the Infinite Nomic wiki, which is linked in #game-rules. For an action other than voting or making a proposal to be effective, it must be announced in #public-forum.
 
=== Rule 2: Turn order ===
When someone becomes a player, their name is put at the bottom of the list of players in #game-rules. Players take turns according to this list, starting with the player on the top of the list and going down. When the player at the bottom of the list has taken their turn, players keep taking turns from the top again. The game begins immediately when the first player joins the game.  
When someone becomes a player, their name is put at the bottom of the list of players in #game-rules. Players take turns according to this list, starting with the player on the top of the list and going down. When the player at the bottom of the list has taken their turn, players keep taking turns from the top again. The game begins immediately when the first player joins the game.  


=== Rule 3: What happens on a turn ===
A player's turn consists of performing any actions the rules require them to perform on their turn, as well as optionally performing any other actions the rules allow them to perform on their turn. A player may choose to end their turn at any time during it, by stating their intent to do so in #public-forum). A player's turn autmatically ends ("passes") 24 hours after it started.
A player's turn consists of performing any actions the rules require them to perform on their turn, as well as optionally performing any other actions the rules allow them to perform on their turn. A player may choose to end their turn at any time during it, by stating their intent to do so in #public-forum). A player's turn autmatically ends ("passes") 24 hours after it started.


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If a player ends their turn, they have 1 hour to ping the next player whose turn it is, or they will lose 1 point. This only counts if you have done something on your turn (I.e. moving)
If a player ends their turn, they have 1 hour to ping the next player whose turn it is, or they will lose 1 point. This only counts if you have done something on your turn (I.e. moving)


=== Rule 4: Proposing and voting ===
=== Proposals ===
A player who does not already have a proposal being voted on may make a proposal by posting a message in #proposals. Players may then react to that message with either thumbsup or thumbsdown during the next 24 hours. When the voting period is over, if the message has more thumbsup reactions than thumbsdown reactions, the events stated in the proposal take effect and the player who sent the message containing the proposal gains a number of points equal to the amount of thumbsup reactions on the proposal minus the amount of thumbsdown reactions.
A player who does not already have a proposal being voted on may make a proposal by posting a message in #proposals. Players may then react to that message with either thumbsup or thumbsdown during the next 24 hours. When the voting period is over, if the message has more thumbsup reactions than thumbsdown reactions, the events stated in the proposal take effect and the player who sent the message containing the proposal gains a number of points equal to the amount of thumbsup reactions on the proposal minus the amount of thumbsdown reactions.


If a proposal message is deleted or edited before it takes effect, then the proposal is retracted. It does not take effect and its voting period ends.
If a proposal message is deleted or edited before it takes effect, then the proposal is retracted. It does not take effect and its voting period ends.


=== Rule 5: The game board ===
=== Game Board ===


The gameboard consists of the spaces defined in the rules. All players are always located on one of the board's spaces.  
The gameboard consists of the spaces defined in the rules. All players are always located on one of the board's spaces.  
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The gameboard has a number of primary spaces, ''n'', inclusively numbered 1 through ''n''. Each primary space is adjacent to the primary spaces whose numbers are one greater than or lower than its own number, and the primary space with the highest number is adjacent to the primary space with the lowest number.
The gameboard has a number of primary spaces, ''n'', inclusively numbered 1 through ''n''. Each primary space is adjacent to the primary spaces whose numbers are one greater than or lower than its own number, and the primary space with the highest number is adjacent to the primary space with the lowest number.


=== Rule 7: Moving ===
=== Moving ===


Entities can move between primary spaces in two directions. To "advance" or "move up" is to move in the direction that the numbers are increasing. To "regress" or "move down" is to move in the direction that the numbers are decreasing. For the purposes of this type of movement, the lowest-numbered space is considered to be one space higher than the highest-numbered primary space and the highest-numbered space is considered to be one space lower than the lowest-numbered primary space.
Entities can move between primary spaces in two directions. To "advance" or "move up" is to move in the direction that the numbers are increasing. To "regress" or "move down" is to move in the direction that the numbers are decreasing. For the purposes of this type of movement, the lowest-numbered space is considered to be one space higher than the highest-numbered primary space and the highest-numbered space is considered to be one space lower than the lowest-numbered primary space.
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A player on a primary space can move up the board once on their turn by rolling 1d6 in #public-forum and moving up exactly that many spaces. A player's turn ends if within five minutes of moving they do not explicitly declare that they are continuing their turn.
A player on a primary space can move up the board once on their turn by rolling 1d6 in #public-forum and moving up exactly that many spaces. A player's turn ends if within five minutes of moving they do not explicitly declare that they are continuing their turn.


=== Rule 8: Points and Tiles ===
=== Poent ===
 
==== Points ====


All players have an integer associated with them called "points".
All players have an integer associated with them called "points".
Upon becoming a player for the first time, a player has 0 points.  
Upon becoming a player for the first time, a player has 0 points.  
=== Tiles ===


==== Fives ====
==== Fives ====
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If ten minutes have passed since a movement roll has been made by a player on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored.
If ten minutes have passed since a movement roll has been made by a player on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored.


=== Rule 11: Features ===
=== Features ===


Each space on the gameboard has a number of features on it. Types, locations, and effects of features are defined by the rules.
Each space on the gameboard has a number of features on it. Types, locations, and effects of features are defined by the rules.
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If a player lands on a space with a Cop Car, they must, before their turn ends, choose one of the following options (otherwise the first option is taken  
If a player lands on a space with a Cop Car, they must, before their turn ends, choose one of the following options (otherwise the first option is taken  
* a. admit fault, moving to the jail space;  
* a. admit fault, moving to the jail space;  
* b. bribe the officer, losing 5 points. Their turn ends immediately, and the Cop Car gains 5 health (or if the player has fewer than 5 points);  
* b. bribe the officer, losing 5 points. Their turn ends immediately, and the Cop Car gains 5 health (not an option if the player has fewer than 5 points);  
* c. fight the officer. The player rolls two six sided dice in a row, the first roll is the officer's roll and the second roll is the player's roll. If the player's roll is higher than the officers roll, the player gains 10 points and the officer loses 10 health. If the player's roll is lower than the officers roll, they lose 10 points and move to the jail space (or if the player has fewer than 10 points);
* c. fight the officer. The player rolls two six sided dice in a row, the first roll is the officer's roll and the second roll is the player's roll. If the player's roll is higher than the officers roll, the player gains 10 points and the officer loses 10 health. If the player's roll is lower than the officers roll, they lose 10 points and move to the jail space (not an option if the player has fewer than 10 points);


If a players action would cause the Cop Cars health to drop to zero or lower, the player gains 100 points and the Cop Car ceases to be a space feature.
If a players action would cause the Cop Cars health to drop to zero or lower, the player gains 100 points and the Cop Car ceases to be a space feature.
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On their turn, if they are on a space with no other features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession.
On their turn, if they are on a space with no other features and they have at least one house item in their possession, a player can add a House feature to that space. This removes one House item from their possession.


=== Rule 13: Looping ===
==== Snek ====
 
"Snake" and "Ladder" are space features. They are initially found on no spaces.
 
Each Snake and Ladder is in a pair with another feature of its type. The lower Snake or Ladder in a pair is the one on the lower-numbered primary space; the upper Snake or Ladder is the other.
 
When referring to a specific snake or ladder, the shorthand "Type NL" can be used, where "Type" is the type of feature, "N" is a number indicating a pair (should be assigned by order of creation) and "L" is either "L" if the feature is lower or "U" if the feature is upper (for example "Snake 1U" or "Ladder 5L").
 
When a player lands on a lower Ladder, they advance to the upper Ladder in the pair. When a player lands on an upper Snake, they regress to the lower Snake in the pair. These movements take effect before the Cop Car does.
 
=== Looping ===


When a player advances to or past the lowest-numbered primary space, they gain 5 points.  
When a player advances to or past the lowest-numbered primary space, they gain 5 points.  
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After a player loops around the board, all Numbers in their possession increase by one, then they are granted a Number of 1 in their possession. If a Number would go above 7, a Number of 1 is created in their possession instead.
After a player loops around the board, all Numbers in their possession increase by one, then they are granted a Number of 1 in their possession. If a Number would go above 7, a Number of 1 is created in their possession instead.


=== Rule 16: Commerce ===
=== Commerce ===


Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it.
Players may not buy items if they have 0 or less of the currency being used to buy the item, or if the act of purchasing would cause them to have less than 0 of the currency being used to purchase it.
Players may buy, sell, and trade items and currencies with other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum.  
Players may buy, sell, and trade items and currencies with other players. The exchange of items and currency (or currencies) takes place immediately after both players consent to the trade in #public-forum.  


=== Rule 20: Snakes and Ladders ===
"Snake" and "Ladder" are space features. They are initially found on no spaces.
Each Snake and Ladder is in a pair with another feature of its type. The lower Snake or Ladder in a pair is the one on the lower-numbered primary space; the upper Snake or Ladder is the other.
When referring to a specific snake or ladder, the shorthand "Type NL" can be used, where "Type" is the type of feature, "N" is a number indicating a pair (should be assigned by order of creation) and "L" is either "L" if the feature is lower or "U" if the feature is upper (for example "Snake 1U" or "Ladder 5L").
When a player lands on a lower Ladder, they advance to the upper Ladder in the pair. When a player lands on an upper Snake, they regress to the lower Snake in the pair. These movements take effect before the Cop Car does.


[[Category:Rulesets]]
[[Category:Rulesets]]