Round 7/Ruleset: Difference between revisions
miraheze>Wotton No edit summary |
miraheze>Wotton Proposal Proposal: Proposal passes |
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=== Jail === | === Jail === | ||
There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 5 or 6, they are no longer in jail and are placed on space 1. | There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 5 or 6, they are no longer in jail and are placed on space 1. Landing on Space 1 in this way does not count as Looping and players receive no points from doing so. | ||
If a player has failed to escape jail two turns in a row, on their following turn they may choose to lose 1 point in order to escape from jail. Once a player escapes jail, they are immediately placed on the primary space with the lowest number. | If a player has failed to escape jail two turns in a row, on their following turn they may choose to lose 1 point in order to escape from jail. Once a player escapes jail, they are immediately placed on the primary space with the lowest number. | ||
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If ten minutes have passed since a movement roll has been made by a player who started their turn on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored. | If ten minutes have passed since a movement roll has been made by a player who started their turn on The Frontier but new territory has not been explored, then any other player can explore new territory on their behalf and their turn does not end until new territory has been explored. | ||
== Unclaimed Fields == | |||
Every primary space with a number that is a multiple of six is an Unclaimed Fields space. | |||
== Features == | == Features == | ||
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Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number. | ||
== Towns == | |||
In this rule x represent insert word/number, how towns work: If a player land on a place on the board called unclaimed fields A player can spend 10 points by saying “I claim a town in this area and name it (x) town” this removes 10 points from them, if they do not have a valid amount of points they cannot found a town, in addition to this the unclaimed land space turns into a (x) town space when this command is correctly said. Each town has a leader the town leader is automatically the founder but the founder can give up that role by saying “I give up my position of leader to @(x user)”. If another player lands on that town space they can choose to join it through a Application, the leader can approve or deny said application. The town leader can kick anyone out of town for any reason, this causes that person who was kicked out to have to move to a different space. Each town itself has a Treasury fund. This Treasury Fund is made up of points and can be viewed like a players point count. Anyone can donate to the town fund by saying “I donate (x) points to the (x) town” this then removes the amount of points the person specified to donate and adds them to the town Treasury. The Leader of the town can withdraw points by saying “I withdraw x amount of points from x town treasury” this removes the specified amount of point from the treasury and adds them to the Leader. A citizen of the town can inside said town space work they do this by saying “I work in x town” then a random number generator between 1-3 is rolled, the number that is landed on is given to them in the form of 1-3 points, this command can only be done once every 24 hours. A Leader of the town can also decide laws for a town, they can make any laws they please the only restriction is that hey cannot break/interfere with any of the game rules. | |||
[[Category:Rulesets]] | [[Category:Rulesets]] | ||