Round 7/Ruleset: Difference between revisions

miraheze>Wotton
Proposal: Only Time Travel Can Save Us Now and Proposal: Autoembiggen pass
miraheze>Wotton
Prose-Pal Proposal Passes
Line 51: Line 51:
=== Jail ===
=== Jail ===


There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 5 or 6, they are no longer in jail and are placed on space 1. Landing on Space 1 in this way does not count as Looping and players receive no points from doing so.
There is a non-primary space named Jail. A player who is in Jail may not move on their turn. While a player is in jail they may roll 1d6 up to once on their turn, if the player rolls 4, 5 or 6, they are no longer in jail and are placed on space 1.


If a player has failed to escape jail two turns in a row, on their following turn they may choose to lose 1 point in order to escape from jail. Once a player escapes jail, they are immediately placed on the primary space with the lowest number.
If a player has failed to escape jail two turns in a row, on their following turn they may choose to lose 1 point in order to escape from jail. Once a player escapes jail, they are immediately placed on the primary space with the lowest number.
Line 104: Line 104:
|-  
|-  
| Flute || 3 points || Move a snake feature from one primary tile to another primary tile that is adjacent to it
| Flute || 3 points || Move a snake feature from one primary tile to another primary tile that is adjacent to it
|-
| N. 1 || 5 points || This item has the same effect as a Number 1, as described in rule 'Numbers'
|-
| I.N. 1 || 5 points || This item has the same effect as an Immutable Number 1, as described in rule 'Numbers'
|-
| 2d6 || 10 points || This item may only be used on your turn, before you make a movement roll. You may make your movement roll with a 2d6 this turn
|}
|}


Line 112: Line 118:
All spaces with a number that is a multiple of 7 have the 'bank' feature.
All spaces with a number that is a multiple of 7 have the 'bank' feature.


'Bank' is a feature. When a player lands on a space with a 'Bank' feature, they may deposit points in multiples of 5 creating a bank account and losing that amount of points. Whenever a player passes or lands on a space with a 'Bank', the amount of points stored in their account increases by 1 per multiple of 5 points stored. Whenever a player lands on a space with the 'Bank' feature, they may take out any amount of points from their account given their withdrawal does not exceed the number of points in their account or put the account below 0.  
'Bank' is a feature. When a player lands on a space with a 'Bank' feature, they may deposit points in multiples of 5 creating a bank account and losing that amount of points. Whenever a player passes or lands on a space with a 'Bank', the amount of points stored in their account increases by 1 per multiple of 5 points stored. While on a space with the Bank feature, a player may take out any amount of points from their account given their withdrawal does not exceed the number of points in their account or put the account below 0.  


=== Houses ===
=== Houses ===
Line 151: Line 157:
== Looping ==
== Looping ==


When a player advances to or past the lowest-numbered primary space, they gain 5 points.
When a player starts their turn on a primary space and advances to or past the lowest-numbered primary space, they gain 5 points and all Numbers in their possession increase by one. They are then granted a Number of 1 in their possession.
 
After a player loops around the board, all Numbers in their possession increase by one, then they are granted a Number of 1 in their possession.


== Commerce ==
== Commerce ==
Line 165: Line 169:


Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number.
Players can at any time destroy a Number item in their possession and advance by a number of spaces equal to the Number's stored value. Players can also destroy a Number item when required to make a dice roll, using the stored value instead of generating a random number.
Immutable Numbers are a type of number. Immutable Numbers have the same properties as regular Numbers, but their stored value can not increase or decrease.


[[Category:Rulesets]]
[[Category:Rulesets]]