Round 9/History: Difference between revisions

miraheze>CodeTriangle
Voting periods: add a bit
miraheze>CodeTriangle
(11 Jan 2021 - ???): finish this section in one go
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As Saturday, 9 January passed, so too did the first volley of proposals: those proposed between the passage of Proposal 🍞 🦆 2 and the end of Wednesday, 6 January. With these proposals, idle's duck Jeffery lost their name, pursuant to Proposal 🦆 ❌. Sunday was rather uneventful for a change. We worked on some proposals for the next week as we welcomed the madness.
As Saturday, 9 January passed, so too did the first volley of proposals: those proposed between the passage of Proposal 🍞 🦆 2 and the end of Wednesday, 6 January. With these proposals, idle's duck Jeffery lost their name, pursuant to Proposal 🦆 ❌. Sunday was rather uneventful for a change. We worked on some proposals for the next week as we welcomed the madness.


=== (11 Jan 2021 - ???) ===
=== The Era of Experimentation (11 Jan 2021 - 29 Jan 2021) ===
 
As we all got our ducks, gameplay began in earnest. The next few weeks of the game carried the community into experimental territory as we tried to shape the ideal future for the round. Some ideas stuck, some didn't. This section explores those ideas.


==== feed4feed ====
==== feed4feed ====
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:* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.
:* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.
}}
}}
==== Ending the Game ====
One of my favorite stories from this round is about that time we tried to end the game right after it started. After a bit of a slow day, I joked about how the game was dead. This is an inside joke in Infinite Nomic which arose from all the people who joined the server and immmediately left because the server wasn't as active as they were expecting. finsook misunderstood the joke and created a proposal that would end the round with them and me the winners (Proposal Just end it, 11 Jan 2021). Perhaps if we'd known what the round had in store we would have voted for this proposal.
==== Scouting ====
One of the first new ideas that took off and had a more profound effect on gameplay was the Scouting mechanic, written by teod (Proposal Duckscouts, 12 Jan 2021). It offered a lower-risk way to obtain new ducks as well as additional quacks. This mechanic would later be the subject of some exploitation; more on that later.
{{Proposal Box
| name= Duckscouts
| text=
Add a new sub-section called "Scouting"  at the end of the "Ducks" section with the following text:
:During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.
:
:The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the ducks departure, the duck returns. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused.
}}
==== Duck Words ====
One small proposal that caused a surprising amount of change was Proposal 💬 🦆 (Wotton, 13 Jan 2021). This proposal mandated that all game actions end with either "quack" or "uwu" or be invalid. This would lead to several breakages in the future.
==== {{Sc|Duck God}} ====
On 24 Jan 2021, Klink proposed her idea for a doomsday clock (Proposal 🦆 👼). This took the form of the {{Sc|Duck God}}, an entity which would accrue items called God Eggs each week and, upon reaching 12, end the game entirely.
{{Proposal Box
| name=🦆 👼
| text=
Create a new rule that reads the following:
Duck God:
:There is an entity called Duck God.  On 0000 UTC every Sunday, the Duck God gains one God Egg. If the Duck God possesses 12 or more God Eggs at one time, all players lose the round.
Append the following to the "Quack Attacks" subrule of "Ducks":
:*Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: The target loses N/20 God Eggs. This cannot bring the targets God Eggs below 0.
}}
==== Various Discussions ====
The latter half of the Era of Exploration was more characterized by discussion than game-changing proposals.
As questions about what we can and can't do within the context of the round surfaced, we started discussing ideas of hidden information rounds and bot nomics<ref>https://discord.com/channels/515560801394753537/518856008605499402/799343745257570327</ref>. The pros are that there can be more automation. The cons are that not everyone can program. Perhaps a DSL specifically designed to write rules for bot nomic could be more accessible?
Now that most ducks had colors, we wanted to give that a meaning. Veganzombeh wrote a proposal to that effect (Proposal 🦆 🧬, 21 Jan 2021), and so did moonroof (Proposal Power Colors, 24 Jan 2021). Neither proposal went anywhere; in fact, no successful ideas to give colors extra abilities would arise for a while.
=== (30 Jan 2021 - ???) ===


=== References ===
=== References ===


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