Round 9/History: Difference between revisions

miraheze>CodeTriangle
miraheze>CodeTriangle
Pacing: something else about urgency
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With Round 9, we wanted to create a game somewhere in the middle of BlogNomic and Agora Nomic in this respect. The idea of Voting Periods arose and ended up being very popular (see {{Heading|Voting periods}}). Every action in Round 9 ended up aligned to voting periods. Proposals were passed at the end of the next voting period. You could feed someone's duck once per voting period. You could send your duck out scouting once per voting period and retrieve it during the next voting period. It led to a structure where players only had to check in twice a week to be completely caught up with the game. This schedule really worked for lots of people, so much so that it was adopted for [[Round 10]]. I would not be surprised if we keep reusing it for rounds to come.
With Round 9, we wanted to create a game somewhere in the middle of BlogNomic and Agora Nomic in this respect. The idea of Voting Periods arose and ended up being very popular (see {{Heading|Voting periods}}). Every action in Round 9 ended up aligned to voting periods. Proposals were passed at the end of the next voting period. You could feed someone's duck once per voting period. You could send your duck out scouting once per voting period and retrieve it during the next voting period. It led to a structure where players only had to check in twice a week to be completely caught up with the game. This schedule really worked for lots of people, so much so that it was adopted for [[Round 10]]. I would not be surprised if we keep reusing it for rounds to come.
This all notwithstanding, the idea of urgent proposals turned the tables back to the side of immediacy a little bit (see {{Heading|Urgency}}), circumventing the issue of the game being unplayable for two voting periods in a row as we twiddled our thumbs waiting for a hotfix to pass. I opine that they enhanced the semiweekly structure even though they did not fit perfectly into it.


== References ==
== References ==


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