Round 9/Ruleset: Difference between revisions
miraheze>Wotton Formatting |
miraheze>Wotton P☀️-day; P🍗🦆🍗; P🥚🎲2️⃣; P🟡🦆🟡🐤; P Duckscouts; P🗨️🦆; P🔡➡️🔠 |
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== Actions == | == Actions == | ||
All game actions in this section can be performed by announcing them in the channel #game-actions. | All game actions in this section can be performed by announcing them in the channel #game-actions. If a text message does not end with the word 'quack' or 'uwu', it's not considered a valid game action. | ||
=== Trade === | === Trade === | ||
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Each week is broken into two periods: | Each week is broken into two periods: | ||
* Period One: Monday, Tuesday, Wednesday | * Period One: Sunday, Monday, Tuesday, Wednesday | ||
* Period Two: Thursday, Friday, Saturday | * Period Two: Thursday, Friday, Saturday | ||
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Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified. | Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified. | ||
=== | === Duck Naming Criteria === | ||
All player may give their duck any name, with the following exceptions: | All player may give their duck any name, with the following exceptions: | ||
* names impersonating players | * names impersonating players | ||
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=== Quack Attacks === | === Quack Attacks === | ||
The following actions are designated "Quack Attacks" and can be performed by posting intent do do so in #game-actions. Quack Attacks are performed through a duck in one's one possession. Each Quack Attack has an associated cost. Upon performing a quack attack, the cost is deducted from the duck through which the attack was performed. Quack Attacks cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quack Attack requires targets, these must be specified in the same message as the action intent. | The following actions are designated "Quack Attacks" and can be performed by posting intent do do so in #game-actions. Quack Attacks are performed through a duck in one's one possession. Each Quack Attack has an associated cost. Upon performing a quack attack, the cost is deducted from the duck through which the attack was performed. Quack Attacks cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quack Attack requires targets, these must be specified in the same message as the action intent. | ||
* Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks. | * Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks. | ||
* Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg. | |||
* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck. | |||
=== Duck Colour === | === Duck Colour === | ||
Uncoloured ducks are assigned a colour based on the dice roll that occurs the first time they are fed. | |||
If the number was 1, 2, or 3, the duck is Yellow. | If the number was 1, 2, or 3, the duck is Yellow. | ||
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If the number was none of the above, the duck is Red. | If the number was none of the above, the duck is Red. | ||
If an uncoloured duck has a parent with a colour, it becomes the same colour as its parent. | |||
=== Scouting === | |||
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, the duck is no longer in possession of the player, thus benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns. | |||
The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the ducks departure, the duck returns. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks, benefits and costs the duck provides to the player are unpaused. | |||