Round 9/Ruleset: Difference between revisions
miraheze>Wotton Proposal Trade Scouting Stonks, Proposal Freer Actions, Proposal Judge Clarification |
miraheze>Wotton Proposal Pond Stuck Pond Suck, Proposal Enough!!! :adhesive_bandage:, Proposal Duck Immigration Policies, Proposal Heresy, Proposal Duck Loot |
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=== Players === | === Players === | ||
Only players may perform actions | Only players may perform actions and vote. | ||
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. | Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server. | ||
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* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck. | * Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck. | ||
* Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: | * Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Duck God. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player. | ||
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty. | * Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty. | ||
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During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns. | During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns. | ||
The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. When the player attepts to retrieve the duck, and if the duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks | The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. When the player attepts to retrieve the duck, and if the duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. A player can only attempt to retrieve each scouting duck once per voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the quacks gained from the duck's potential quacks is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck. | ||
=== Duck Royalty === | === Duck Royalty === | ||
The entity possessing the most ducks in total is the Duck King. The entity possessing the most quacks among all their owned ducks is the Duck Lord. In the case of a tie, the corresponding title is left vacant. If there exists a Duck King who is also a Duck Lord, then that player is also the DUCK DUKE. The Duck King, Duck Lord, and DUCK DUKE are all Duck Royalty. | The entity possessing the most ducks in total is the Duck King. The entity possessing the most quacks among all their owned ducks is the Duck Lord. In the case of a tie, the corresponding title is left vacant. If there exists a Duck King who is also a Duck Lord, then that player is also the DUCK DUKE. The Duck King, Duck Lord, and DUCK DUKE are all Duck Royalty. | ||
=== Fruit === | |||
Fruit are items that can be fed to a duck as specified in the Feeding Ducks subrule. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Item Name !! Description | |||
|- | |||
| Grapes || You may use grapes to feed one of your own ducks instead of another's. | |||
|- | |||
| Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color. | |||
|- | |||
| Watermelon Slice || If the duck this is fed to goes on a scouting mission in the same voting period, its owner may add or subtract 1 from the duck's potential quack roll. | |||
|- | |||
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack. | |||
|} | |||
== Duck God == | == Duck God == | ||
There is an entity called Duck God. Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg. | There is an entity called Duck God. Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg. | ||
If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. | If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. God Eggs are items. | ||
== Duck as Property == | == Duck as Property == | ||
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Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks. | Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks. | ||
If a duck does not have an assigned pond, | If a duck does not have an assigned pond, a player may not interact with it except to assign it to a pond or to name it. | ||
At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond. | At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond. | ||