Round 9/Ruleset: Difference between revisions

miraheze>Wotton
Scouting: Proposal Just stop it
miraheze>Z,l47,4B3,64B
Rules update for voting period 2 of the week of March 14 2021.
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== Ducks ==
== Ducks ==
Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified.
When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions.


=== Duck Naming Criteria ===
=== Duck Naming Criteria ===
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* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty.
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty.
* Cannibalism. Cost: None. Target: Any duck owned by the same player. Effect: The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game.




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| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
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===Essential Attributes===
The essential duck attributes are attributes of ducks that are described as such by other Rules. When an essential attribute of a duck is unset, it is impossible to interact with such a duck except to assign an essential attribute of that duck a value. Unless otherwise specified, references to ducks outside of this subrule apply only to ducks with all essential attributes assigned. Unless otherwise specified, an unset essential attribute of a specified duck can be set by that duck's owner in #game-actions.


== Duck God ==
== Duck God ==
There is an entity called Duck God.  Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg.
There is an entity called Duck God.  Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg.
  If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. God Eggs are items.
  If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. God Eggs are items.
===Duck Disciple===
The Duck Disciple is an entity that worships the Duck God.
The Duck Disciple is not owned by any player, but still may be the target of Quack Attacks. Once per voting period, a player may perform a Quack Attack against the Duck Disciple. After this attack resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quack Attack that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this quack attack, the Duck Disciple has 0 or fewer quacks, it perishes.
* Ritual Quack Attack. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks.
When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll.
1-10  - 4d6 seeds
11-14 - 1 Grapes
15-17 - 1 Watermelon Slice
18-19 - 1 Blood Orange
20    - 1 God Egg
If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.


== Duck as Property ==
== Duck as Property ==
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There exist ponds in the land. The number of ponds is initially equal to the number of ducks in existence, divided by four and rounded down. Whenever a new duck is created, any player can roll a d6. If the result is 6 then a new pond is created.
There exist ponds in the land. The number of ponds is initially equal to the number of ducks in existence, divided by four and rounded down. Whenever a new duck is created, any player can roll a d6. If the result is 6 then a new pond is created.


Each duck lives in exactly one pond. Any duck that does not live in a pond may be assigned a pond at any time by its owner by posting in #game-actions. The duck immediately moves to that pond.
Each duck lives in exactly one pond, or its pond is unset (which is the default case). Any duck that does not live in a pond may be assigned a pond at any time by its owner by posting in #game-actions. The duck immediately moves to that pond.


Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks.  
Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks.  


If a duck does not have an assigned pond, a player may not interact with it except to assign it to a pond or to name it.
Pond is an essential duck attribute.
At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond.
At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond.