Round 9/Ruleset: Difference between revisions
Having Negative Faith, Losing Interest, :page_with_curl: :knife::arrow_forward: :page_facing_up: , "Yes, please give me √-1 quacks", I can't words, Adoption, Table |
→Duck God: Might Want to Read a Book, What are words, anyway? |
||
| Line 174: | Line 174: | ||
If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before. | If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before. | ||
== Old One == | |||
There may not be an entity as defined by the rules called the Duck Old One. If an entity called the Duck Old One ever does come into existence, it is immediately removed from the gamestate. | |||
Immediately after the first time a game action is taken by a player each week, the Duck Old One gains 1d4 God Eggs and performs an Eldritch Quack Attack. The Eldritch Quack Attack is a Quack Attack that can be performed by the Duck Old One by its own means and without the need for player ownership. | |||
* Eldritch Quack Attack. Cost: None. Targets: 1 random named Duck that is owned by a player. Effect: Target loses a number of quacks equal to the number of God Eggs owned by the Duck Old One. | |||
If the Duck Old One possesses 24 or more God Eggs at one time, all players lose the round. | |||
== Ponds == | == Ponds == | ||