User:4st/Cycle 13 Ideas: Difference between revisions
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Each row represents a starting point, and each column represents a destination. Each cell represents a directed, weighted edge from the starting point, to the destination, defined by the row and column that cell is in. | Each row represents a starting point, and each column represents a destination. Each cell represents a directed, weighted edge from the starting point, to the destination, defined by the row and column that cell is in. | ||
A path exists between a starting point and a destination if there is some set of edges with non-zero weight where every starting point in that set, other than the first starting point, is also a destination. | A path exists between a starting point and a destination if there is some set of edges with non-zero weight where every starting point in that set, other than the first starting point, is also a destination. Each edge in a path must be unique. | ||
=== | === Masterwork Spell: Runic Circles === | ||
If a path exists that leads to the same node is created in the adjacency matrix, if N is positive, grant all players in that path N coins, where N is the total edge weight of the path. If N is negative, instead revoke negative N coins from all players in that path. If more than one path exists, grant and revoke coins for all such paths. Then, set all edges in those cycles to 0. | |||
=== | === Spell: Charm === | ||
A player may Cast Charm by posting their intent to do so and revoking any number of Mana in their possession to #game-actions and specifying another player. When they do so, update the Graph at the row of the player who posted and the column of the specified player, to its current amount plus the amount of Mana revoked. | |||
=== Spell: | === Spell: Chain Lightning === | ||
A player may | A player may Cast Chain Lightning by posting their intent to do so to #game-actions. When they do so, for each path to a player (called destination player) from the player who discharged (called the starting player), calculate the total edge weight of each path to the destination player from the starting player, and call it N. For each N, if N is positive, grant the destination player N coins. For each N, if N is negative, revoke negative N coins from that player's possession. Then, after granting and revoking these coins, set all edges in these paths to 0. | ||
=== Spell: Absorb === | === Spell: Absorb === | ||
A player may | A player may Cast Absorb by posting their intent to do so to #game-actions. When they do so, for each path to the player who absorbed (called destination player) from any other player (called the starting player), if N is positive, grant that starting player N coins, where N is the total edge weight of each path from the starting player to the destination player. If N is negative, revoke negative N coins from that starting player. Then, after granting and revoking these coins, set all edges in these paths to 0. | ||
=== Spell: Fireball === | |||
A player may Cast Fireball by posting their intent to do so to #game-actions, revoking any number of Mana, and specifying any player as the primary target and any player as the secondary target. When they do so, update the Graph at the row of the primary target and the column of the secondary target, to its current amount minus the amount of Mana revoked. | |||
=== Spell: Blood Magic === | === Spell: Blood Magic === | ||
A player may | A player may, once per phase, Cast Blood Magic by posting their intent to do so and specifying another player. When they do so, update the Graph at the row of the player who posted and the column of the specified player, to its current amount minus one. If the Graph changes from casting this spell, grant the player who posted 1 Mana. | ||