User:4st/Cycle 13 Ideas: Difference between revisions

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miraheze>4st
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== Persistent Ideas ==
== Persistent Ideas ==
NONE.
== Small Ephemeral Ideas ==


=== Optional Engagement ===
=== Optional Engagement ===
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins.
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins.


=== Orbs ===
(this one is just weird)
Whenever a player is granted coins, subtract 1 from the number of coins granted for each orb in their possession.
 
A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke an orb in their possession. When the voting period on that proposal ends, count :heavy_plus_sign: and :heavy_minus_sign: reactions from that player on that proposal as an additional vote in favor or against, respectively.


=== Proposal Rewards ===
=== Proposal Rewards ===
Whenever an standard proposal is adopted, grant 1 coin to the player who proposed it.
Whenever a standard proposal is adopted, the player that proposed it can Generate Coins an additional time this phase.
 
Whenever a transtemporal proposal is adopted, grant 2 coins to the player who proposed it.


=== Micrographomic ===
(if we are feeling proposal-ey)
Each player is a row and a column on a matrix that contains integers from -10 to 10. When the loop begins, all values in the matrix are reset to 0.
 
== Ephemeral Ideas ==


=== Unicorns ===
=== Unicorns ===
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Once per phase in which the chosen one has been randomly selected, the chosen one must submit a standard proposal. If they don't, everyone is cursed, and all standard proposals for that phase are invalid.
Once per phase in which the chosen one has been randomly selected, the chosen one must submit a standard proposal. If they don't, everyone is cursed, and all standard proposals for that phase are invalid.
(a minor magic trick)
== Large Ephemeral Idea ==


=== Mana ===
=== Mana ===