User:4st/Cycle 13 Ideas: Difference between revisions
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NONE. | NONE. | ||
== Small Ephemeral Ideas == | == Small Ephemeral Ideas (could these be the basis for a loop?) == | ||
=== Optional Engagement === | === Optional Engagement === | ||
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins. | Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins. | ||
=== Proposal Rewards === | === Proposal Rewards === | ||
Whenever a standard proposal is adopted, the player that proposed it can Generate Coins an additional time this phase. | Whenever a standard proposal is adopted, the player that proposed it can Generate Coins an additional time this phase. | ||
=== Unicorns === | === Unicorns === | ||
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Once per phase in which the chosen one has been randomly selected, the chosen one must submit a standard proposal. If they don't, everyone is cursed, and all standard proposals for that phase are invalid. | Once per phase in which the chosen one has been randomly selected, the chosen one must submit a standard proposal. If they don't, everyone is cursed, and all standard proposals for that phase are invalid. | ||
== | == Graphnomic Loop basis? (skinned to be Magical) == | ||
=== Mana === | === Mana === | ||
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Each phase, each player is granted 1 Mana. | Each phase, each player is granted 1 Mana. | ||
=== | === Aether === | ||
Each player is a row and a column on a matrix (called the | Each player is a row and a column on a matrix (called the Aether) that contains integers from -10 to 10. Initially, all values in the Aether are 0. | ||
Each row represents a starting point, and each column represents a destination. Each cell represents a directed, weighted edge from the starting point, to the destination, defined by the row and column that cell is in. | Each row represents a starting point, and each column represents a destination. Each cell represents a directed, weighted edge from the starting point, to the destination, defined by the row and column that cell is in. | ||
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=== Spell: Charm === | === Spell: Charm === | ||
A player may Cast Charm by posting their intent to do so and revoking any number of Mana in their possession to #game-actions and specifying another player. When they do so, update the | A player may Cast Charm by posting their intent to do so and revoking any number of Mana in their possession to #game-actions and specifying another player. When they do so, update the Aether at the row of the player who posted and the column of the specified player, to its current amount plus the amount of Mana revoked. | ||
=== Spell: Chain Lightning === | === Spell: Chain Lightning === | ||
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=== Spell: Fireball === | === Spell: Fireball === | ||
A player may Cast Fireball by posting their intent to do so to #game-actions, revoking any number of Mana, and specifying any player as the primary target and any player as the secondary target. When they do so, update the | A player may Cast Fireball by posting their intent to do so to #game-actions, revoking any number of Mana, and specifying any player as the primary target and any player as the secondary target. When they do so, update the Aether at the row of the primary target and the column of the secondary target, to its current amount minus the amount of Mana revoked. | ||
=== Spell: Blood Magic === | === Spell: Blood Magic === | ||
A player may, once per phase, Cast Blood Magic by posting their intent to do so and specifying another player. When they do so, update the Graph at the row of the player who posted and the column of the specified player, to its current amount minus one. If the | A player may, once per phase, Cast Blood Magic by posting their intent to do so and specifying another player. When they do so, update the Graph at the row of the player who posted and the column of the specified player, to its current amount minus one. If the Aether changes from casting this spell, grant the player who posted 1 Mana. | ||
=== Spell: Wild Magic === | === Spell: Wild Magic === | ||
A player may, once per phase, Cast Wild Magic by posting their intent to do so to #game-actions, and randomly selecting any player as the primary target and any player as the secondary target. When they do so, update the | A player may, once per phase, Cast Wild Magic by posting their intent to do so to #game-actions, and randomly selecting any player as the primary target and any player as the secondary target. When they do so, update the Aether at the row of the player who posted and the column of the specified player, to its current amount plus 2. Grant the player who posted 1 Mana. | ||