User:Civae/Time Loop: Difference between revisions

From Infinite Nomic Wiki
miraheze>Civae
m move Orbs to the reward section
miraheze>Civae
Added some more rules. The cycle proposal should now be viable, though it still needs some work.
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The main idea is that there is that every [period of time] things get reset.
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.


== [P] Time Loops ==
== [P] Time Loops ==
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At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.


At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal.
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs ''after'' inventory wipes occur.


=== Goals ===
=== Goal list ===
Have the most Coins at the end of the [period of time].


=== Rewards ===
=== Reward list ===
[P] Orb (1-5)
[P] Orb (1-5)


== [P] Items ==
== [P] Items ==
Items are entities that players can have in their inventory.
While all items are wiped after the ends of [periods of time], the definitions of items stay.
=== Item list ===
[P] Orb
Coin
== [P]roposals ==
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].


== [P] Winning ==
== [P] Winning ==
The player with the most [P] Orbs at the end of the Cycle wins.
The player or players with the most [P] Orbs at the end of the Cycle wins.

Revision as of 10:48, 16 September 2022

The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.

[P] Time Loops

Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.

[P] Leaderboards

At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.

At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs after inventory wipes occur.

Goal list

Have the most Coins at the end of the [period of time].

Reward list

[P] Orb (1-5)

[P] Items

Items are entities that players can have in their inventory.

While all items are wiped after the ends of [periods of time], the definitions of items stay.

Item list

[P] Orb

Coin

[P]roposals

A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].

[P] Winning

The player or players with the most [P] Orbs at the end of the Cycle wins.