User:Civae/Time Loop: Difference between revisions
miraheze>Civae m move Orbs to the reward section |
miraheze>Civae Added some more rules. The cycle proposal should now be viable, though it still needs some work. |
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The main idea is that there is that every [period of time] things get reset. | The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players. | ||
== [P] Time Loops == | == [P] Time Loops == | ||
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At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards. | At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards. | ||
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. | At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs ''after'' inventory wipes occur. | ||
=== | === Goal list === | ||
Have the most Coins at the end of the [period of time]. | |||
=== | === Reward list === | ||
[P] Orb (1-5) | [P] Orb (1-5) | ||
== [P] Items == | == [P] Items == | ||
Items are entities that players can have in their inventory. | |||
While all items are wiped after the ends of [periods of time], the definitions of items stay. | |||
=== Item list === | |||
[P] Orb | |||
Coin | |||
== [P]roposals == | |||
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P]. | |||
== [P] Winning == | == [P] Winning == | ||
The player with the most [P] Orbs at the end of the Cycle wins. | The player or players with the most [P] Orbs at the end of the Cycle wins. |
Revision as of 10:48, 16 September 2022
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
[P] Time Loops
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.
[P] Leaderboards
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs after inventory wipes occur.
Goal list
Have the most Coins at the end of the [period of time].
Reward list
[P] Orb (1-5)
[P] Items
Items are entities that players can have in their inventory.
While all items are wiped after the ends of [periods of time], the definitions of items stay.
Item list
[P] Orb
Coin
[P]roposals
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].
[P] Winning
The player or players with the most [P] Orbs at the end of the Cycle wins.