User:CodeTriangle/Rules are Items Nomic: Difference between revisions
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Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item. | Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item. | ||
When a player owns two thirds of all rules in existence, they win the game and the Cycle ends. | |||
''Defining what rules are is important this time around since they can be owned.'' | ''Defining what rules are is important this time around since they can be owned.'' |
Revision as of 20:02, 3 October 2021
Comments are in italics.
The following rules are not comprehensive. Imagine them as extra text to add to the initial ruleset of Round 10 (after removing auction poker stuff).
This is probably not all that fun to play. We need to figure out more engaging mechanics probably.
Rules
Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules. Each rule is also an item.
When a player owns two thirds of all rules in existence, they win the game and the Cycle ends.
Defining what rules are is important this time around since they can be owned.
Proposals
Proposals are bodies of text that describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously.
We also need to have a better definition of proposals for the same reason as we need to have a better definition of rules.
Standard Proposals
Each player can only create four proposals each week, and can only own two proposals at any given time.
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. When a standard proposal is withdrawn or applied, it is destroyed.
Standard proposals get special treatment. Urgents are bugfixes and so should be above the proposal subgame.
Items
Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed.
Simple items rules.
For each rule, there is a class of fungible items representing shares of ownership of that rule. When a rule is amended by proposal a share of that rule is created in the possession of the owner of the proposal that amended that rule. If a player owns 3 shares of a single rule, they can destroy those shares to transfer to themselves that rule.
Three is not that many shares, but, I mean, too many shares means no rules will ever be transferred. Maybe some proportional system?
Library
There is an entity called the Library which can own Rules and Proposals. When a Rule or Proposal would otherwise lack an owner, it is transferred to the Library instead of being destroyed. All Rules are initially owned by the Library.
Rules should be above the item destruction stuff.