User:Nyhilo/Cycle 12/Ruleset Text Rewrite: Difference between revisions

miraheze>Nyhilo
Implement Nameko's Nomster Action "Lick"
miraheze>Nyhilo
Update Rules and Proposals to hopefully make them work
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==Rules==
==Rules==
A rule is a card which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
 
A rule's header contains "Rule:", followed by the path of the rule, which is used to reference that rule.


Rules should be short to aid in rewriting.
Rules should be short to aid in rewriting.
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A rule that is not a subrule is a top-level rule.
A rule that is not a subrule is a top-level rule.


The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule.
The path of a subrule is: <path of parent > <title of subrule>. The path of the top-level rule is the title of the rule.


==Change Cards==
==Changes==
A change card is a card which describes a change to the gamestate.
A change is a body of text which describes a change to the gamestate.


Types of change cards are defined by subrules of this rule.
Types of changes are defined by subrules of this rule.


===Rule Change Cards===
===Rule Changes===
A rule change card modifies an existing rule in any way other than deleting it, or adds a new rule.
A rule change modifies an existing rule in any way other than deleting it, or adds a new rule.


A rule change card takes the form of a rule card. When applied, if there is a rule with the path described in the image, then that rule is replaced with the rule change card; otherwise that rule change card becomes a new rule in effect.
When applied, if there is a rule with the path described in the rule change, then that rule is replaced with the rule change; otherwise that rule change becomes a new rule in effect.


===Arbitrary Change Cards===
===Arbitrary Changes===
An arbitrary change card describes one or more modifications to the gamestate that don not meet the criteria for any other change card type.
An arbitrary change describes one or more modifications to the gamestate that don not meet the criteria for any other change type.


When applied, the changes it describes are put into place, in the order they are described.
When applied, the changes it describes are put into place, in the order they are described.


===Location Change Cards===
===Location Change Cards===
A location change cards modifies the properties of a location.
A location change card modifies the properties of a location.


A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags.
A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags.
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==Proposals==
==Proposals==
A proposal is a nonempty deck of change cards duly submitted as a proposal. When a proposal takes effect, each of its change cards are applied in a sequence and in the same instant.
A proposal is a rule change or a set of rule changes duly submitted as a proposal. When a proposal takes effect, each of its changes are applied in a sequence and in the same instant.


Players can create a proposal by linking to or attaching the sequence of images in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard.
Players can create a proposal sending a message in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard.


===Lifecycle===
===Lifecycle===
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== Good ==
== Good ==
Each player has a number of gooderhose points, starting at 0. A player with at least 1250 doogedrhose points that is in the Tower of Ferrets wins the cycle.
Each player has a number of gooderhose points, starting at 0. A player with at least 1250 gooderhose points that is in the Tower of Ferrets wins the cycle.


=== Proposal Points ===
=== Proposal Points ===