User:Nyhilo/Cycle 12/Ruleset Text Rewrite: Difference between revisions

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Update Rules and Proposals to hopefully make them work
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===Trade===
===Trade===
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card in #trades within 7 days of each other.
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a message in #trades within 7 days of each other.


==Locations==
==Locations==
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When an entity moves to Location A, its associated location becomes A.
When an entity moves to Location A, its associated location becomes A.


Players are located entities. Players can move to any location adjacent to their current location by sending a card to #map-actions. The initial location for all players is the location at (0, 0).
Players are located entities. Players can move to any location adjacent to their current location by sending a message to #map-actions. The initial location for all players is the location at (0, 0).


==Tags==
==Tags==
All terrain tag definitions should be defined in subrules of this rule.
All terrain tag definitions should be defined in subrules of this rule.


===Civilization===
===Civilized===
Civilized is a special tag.
Civilized is a special tag.


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===Participation Medal===
===Participation Medal===
Name: Participation Medal
Name: Participation Medal
Shape: ⚝
 
Condition: Be a reputable player in cycle 12
Condition: Be a reputable player in cycle 12
Quantity: 50
Quantity: 50
[[File:Participation Medal.png|alt=Shape: Participation Medal|none|thumb|98x98px|Shape:]]


===Cartographer===
===Cartographer===
Name: Cartographer Medal
Name: Cartographer Medal
Shape: A square with an X in the middle.
 
Condition: Accomplish both: Suggest a location and have it fufilled, AND fufill someone else's location suggestion.
 
Quantity: 20
Quantity: 20
Condition: Accomplish both: Suggest a location and have it fufilled, AND fufill someone else's location suggestion.
[[File:Cartographer Medal.png|alt=Shape: Cartographer Medal|none|thumb|103x103px|Shape:]]


===Nomster Tamer===
===Nomster Tamer===
Name: Nomster Tamer Badge
Name: Nomster Tamer Badge
Shape: 'A circle with an N in the middle.'
 
Condition: Tame a Nomster.
Condition: Tame a Nomster.
Quantity: 20
Quantity: 20
[[File:Nomster Tamer Medal.png|alt=Shape: Nomster Tamer|none|thumb|102x102px|Shape:]]


==Nomsters==
==Nomsters==
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====Commands====
====Commands====
Players with tame Nomsters may issue commands for them to obey by sending a card to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.
Players with tame Nomsters may issue commands for them to obey by sending a message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.


If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
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If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3.
If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3.


===creating a tame nomster===
===Creating a Tame Nomster===
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card.
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card.


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===Overturning===
===Overturning===


Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a card in #requests-for-justice. Players can vote on it for 2 days after initiation by sending a card in #requests-for-justice. At the end of this period, the ruling is overturned if strictly more players voted in favor of overturning than affirming.
Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a message in #requests-for-justice. Players can vote on it for 2 days after initiation by reacting to message containing the vote of confidence with a thumbs-up and thumbs-down emoji that represent a vote for or a vote against respectively. At the end of this period, the ruling is overturned if strictly more players voted in favor of overturning than affirming.


A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request.
A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request.