User:Veganzombeh/BigChess: Difference between revisions

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A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. "Taking" a piece means that a piece may move to the position of another piece that they are eligible to take, destroying the other piece in the process.
A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. "Taking" a piece means that a piece may move to the position of another piece that they are eligible to take, destroying the other piece in the process.


On a player's first turn they may create themselves a King in any unoccupied space not adjacent to any other piece.
On a player's first turn they must create themselves a King in any unoccupied space not adjacent to any other piece. Doing do ends their turn.


===Pawn===
===Pawn===

Revision as of 00:35, 29 August 2022


Big Chess

The Board

The Board is a 2-dimensional 32x32 grid.

Turns

On their turn, players may take one action with one of their pieces, after which their turn ends. Players take turns in order. If a player has not made a move in 24 hours since their turn began, their turn is skipped.

Winning

If only one player owns a King, that player wins.

Pieces

A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. "Taking" a piece means that a piece may move to the position of another piece that they are eligible to take, destroying the other piece in the process.

On a player's first turn they must create themselves a King in any unoccupied space not adjacent to any other piece. Doing do ends their turn.

Pawn

A Pawn can move one space in any cardinal direction and can take pieces in any non-cardinal direction.

King

Each player may control at most one King. A King can move and take pieces in any direction.

Proposals

Insert standard proposal rules. I don't think proposals need to be tied to turns - we can use phases as normal.

Judgements

Insert standard Judge/CFJ rules.