Cycle 13/Gamestate: Difference between revisions

From Infinite Nomic Wiki
Give every current player 6 Crime Power
Add Basic Gameplay section to help people remember how to play. Update Loop Instability and 4st's state
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It is currently '''Phase III''' of the '''Fifth Loop''', and the current Loop Instability is '''1'''.
== Basic Gameplay ==
This section was last updated on '''2022-12-28'''. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.
 
Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:
 
# Check the '''Loop Instability''' below. Grant yourself some Time Beans by stating that you do so and rolling 1dN where N is the instability.
# If you rolled a '''6''' two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 '''Crime Power''' and increase your Crime Power on this page by 1.
# Find your '''Crime Power''' on the player list. Grant yourself some coins by stating you do so and rolling 1dN coins where N is your Crime Power.
## If you rolled a '''6''', you have perpetrated a '''robbery'''.
## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
 
'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above.
 
== General ==
It is currently '''Phase III''' of the '''Fifth Loop''', and the current '''Loop Instability''' is '''2'''.


== Active Goals ==
== Active Goals ==
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!Beans
!Beans
!Crime Power
!Crime Power
!Crimes
|-
|-
|4st
|4st
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|
|
|
|
|4
|10
|1
|3
|6
|6
|Robbery (This phase, Undiscovered)
|-
|-
|veganzombeh
|veganzombeh
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|1
|1
|6
|6
|
|-
|-
|Rubrica
|Rubrica
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|
|
|6
|6
|
|-
|-
|Rose
|Rose
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|
|
|6
|6
|
|-
|-
|Nameko
|Nameko
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|
|
|6
|6
|
|-
|-
|Random Internet Cat
|Random Internet Cat
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|
|
|6
|6
|
|-
|-
|Trungle
|Trungle
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|
|
|6
|6
|
|-
|-
|Klink
|Klink
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|
|
|6
|6
|
|-
|-
|Lime
|Lime
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|
|6
|6
|
|-
|-
|snail
|snail
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|2
|2
|6
|6
|
|-
|-
|Nyhilo
|Nyhilo
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|2
|2
|6
|6
|
|-
|-
|nico_nico
|nico_nico
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|
|6
|6
|
|-
|-
|Telna
|Telna
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|
|6
|6
|
|-
|-
|ToufouMaster
|ToufouMaster
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|
|6
|6
|
|-
|-
|Civae
|Civae
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|
|6
|6
|
|-
|-
|cap'n
|cap'n
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|6
|6
|
|-
|-
|violetdragonfire
|violetdragonfire
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|6
|6
|
|-
|-
|Gaelan
|Gaelan
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|6
|6
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|-
|-
|finsook
|finsook
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|6
|6
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|-
|-
|nix
|nix
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|6
|6
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|-
|-
|Xenon dichloride
|Xenon dichloride
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|2
|2
|6
|6
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|-
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|TonyBrown148
|TonyBrown148
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|6
|6
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|}
|}

Revision as of 02:05, 28 December 2022

Basic Gameplay

This section was last updated on 2022-12-28. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.

Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:

  1. Check the Loop Instability below. Grant yourself some Time Beans by stating that you do so and rolling 1dN where N is the instability.
  2. If you rolled a 6 two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 Crime Power and increase your Crime Power on this page by 1.
  3. Find your Crime Power on the player list. Grant yourself some coins by stating you do so and rolling 1dN coins where N is your Crime Power.
    1. If you rolled a 6, you have perpetrated a robbery.
    2. If you rolled a 1, check if anybody rolled a 6 the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
    3. Check the Crimes rule for specific details.

If you are joining the game for the first time, add yourself to the Player list below with a starting Crime Power of 6, then follow the steps above.

General

It is currently Phase III of the Fifth Loop, and the current Loop Instability is 2.

Active Goals

Goal Reward
Have more coins than each other player at the end of the Loop. 3 tokens

Players

Name Orbs Privileges Nomicubes Coins Beans Crime Power Crimes
4st 4 10 3 6 Robbery (This phase, Undiscovered)
veganzombeh 4 5 1 6
Rubrica 7 2 6
Rose 6
Nameko 6
Random Internet Cat 8 6
Trungle 6
Klink 7 6
Lime 1 6
snail 3 9 2 6
Nyhilo 10 2 6
nico_nico 6
Telna 6
ToufouMaster 6
Civae 6
cap'n 6
violetdragonfire 6
Gaelan 6
finsook 6
nix 6
Xenon dichloride 9 2 6
TonyBrown148 2 6