Cycle 13/Gamestate: Difference between revisions

Rubrica (talk | contribs)
m Updated gamestate for Rubrica.
Rubrica (talk | contribs)
Updated to reflect gamestate as of the start of Phase IV.
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Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:
Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:


# Check the '''Loop Instability''' below. Grant yourself some Time Beans by stating that you do so and rolling 1dN where N is the instability.
# Check the '''Loop Instability''' below. Grant yourself some Time Beans by stating that you do so and rolling 1d''N'' where ''N'' is the instability.
# If you rolled a '''6''' two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 '''Crime Power''' and increase your Crime Power on this page by 1.
# If you rolled a '''6''' two phases ago and nobody replied to your roll to state they discovered you, state that you grant yourself 1 '''Crime Power''' and increase your Crime Power on this page by 1.
# Find your '''Crime Power''' on the player list. Grant yourself some coins by stating you do so and rolling 1dN coins where N is your Crime Power.
# Find your '''Crime Power''' on the player list. Grant yourself some coins by stating you do so and rolling 1d''N'' coins where ''N'' is your Crime Power.
## If you rolled a '''6''', you have perpetrated a '''robbery'''.
## If you rolled a '''6''', you have perpetrated a '''robbery'''.
## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
#If you have ''N'' Crime Power, you may '''increase or decrease your Crime Power by 1''' by spending ''N''-1 coins.


'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above.
'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above.


== General ==
== General ==
It is currently '''Phase III''' of the '''Fifth Loop''', and the current '''Loop Instability''' is '''2'''.
It is currently '''Phase IV''' of the '''Fifth Loop''', and the current '''Loop Instability''' is 3.


== Active Goals ==
== Active Goals ==
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|3
|3
|6
|6
|Robbery (This phase, Undiscovered)
|Robbery (Phase III, Undiscovered)
|-
|-
|veganzombeh
|veganzombeh