Cycle 13/Gamestate: Difference between revisions
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Updated to reflect gamestate as of the start of Phase V. |
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## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can). | ## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can). | ||
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details. | ## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details. | ||
#If you have ''N'' Crime Power, you may increase or decrease your Crime Power by 1 by spending ''N''-1 coins. | |||
'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above. | '''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above. | ||
== General == | == General == | ||
It is currently '''Phase | It is currently '''Phase V''' of the '''Fifth Loop''', and the current '''Loop Instability''' is 4. | ||
== Active Goals == | == Active Goals == | ||