Cycle 13/Gamestate: Difference between revisions

Trungle (talk | contribs)
this should look better
Rubrica (talk | contribs)
Updated to reflect gamestate as of the start of Phase V.
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## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## If you rolled a '''1''', check if anybody rolled a '''6''' the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
## Check the [[Cycle 13/Ruleset#Crimes|Crimes]] rule for specific details.
#If you have ''N'' Crime Power, you may increase or decrease your Crime Power by 1 by spending ''N''-1 coins.


'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above.
'''If you are joining the game for the first time''', add yourself to the Player list below with a starting '''Crime Power''' of '''6''', then follow the steps above.


== General ==
== General ==
It is currently '''Phase IV''' of the '''Fifth Loop''', and the current '''Loop Instability''' is '''3'''.
It is currently '''Phase V''' of the '''Fifth Loop''', and the current '''Loop Instability''' is 4.


== Active Goals ==
== Active Goals ==