Cycle 13/Ruleset: Difference between revisions
Updated to reflect the proposal passed at the end of Phase VIII. |
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Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions | Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions | ||
Changing the loop instability in this way is a crime. | |||
== Crimes == | == Crimes == | ||
For each 1 rolled while generating coins, that player can discover a | For each 1 rolled while generating coins, that player can discover a crime that happened in the previous phase. | ||
Each 6 or greater rolled while generating coins is considered a robbery perpetrated by the player who rolled it. | Each 6 or greater rolled while generating coins is considered a robbery perpetrated by the player who rolled it. | ||
A robbery is a kind of crime, and each crime can only be discovered once. | A robbery is a kind of crime, and each crime can only be discovered once. | ||
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== Criminal Predictions == | == Criminal Predictions == | ||
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a | Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a robbery. If they commit a robbery in that phase after the player's prediction, each of the two players gain 1 Crime Power. | ||