Cycle 13/Ruleset: Difference between revisions

Rubrica (talk | contribs)
Updated to reflect the proposal passed at the end of Phase VIII.
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Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions
Any player can spend 5 time beans to increase or decrease the loop instability by 1 by indicating the new instability in #game-actions
Changing the loop instability in this way is a crime.


== Crimes ==
== Crimes ==
For each 1 rolled while generating coins, that player can discover a robbery that happened in the previous phase.
For each 1 rolled while generating coins, that player can discover a crime that happened in the previous phase.
Each 6 or greater rolled while generating coins is considered a robbery perpetrated by the player who rolled it.
Each 6 or greater rolled while generating coins is considered a robbery perpetrated by the player who rolled it.
A robbery is a kind of crime, and each crime can only be discovered once.
A robbery is a kind of crime, and each crime can only be discovered once.
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== Criminal Predictions ==
== Criminal Predictions ==
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a crime. If they commit a crime in that phase after the player's prediction, each of the two players gain 1 Crime Power.
Once per 7 rolled when generating coins, the player who did so may select one other player who they predict will commit a robbery. If they commit a robbery in that phase after the player's prediction, each of the two players gain 1 Crime Power.