Cycle 13/Gamestate: Difference between revisions

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Revision as of 19:12, 11 January 2023

Basic Gameplay

This section was last updated on 2022-01-11. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.

Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:

  1. Check the Loop Instability below. Grant yourself some Time Beans by stating that you do so and rolling 1dN where N is the instability.
  2. If you successfully committed a crime two Phases ago and it was not discovered last Phase, state that you grant yourself 1 Crime Power and increase your Crime Power on this page by 1.
  3. Find your Crime Power on the player list. Grant yourself some coins by stating you do so and rolling MdN coins where M is your Time Power and N is your Crime Power.
    1. If you rolled a 6 or greater, you have perpetrated a robbery.
    2. If you rolled a 1, check if anybody rolled a 6 or greater the previous phase. If nobody has discovered a robbery yet, reply to one of the rolls that resulted in a 6 to let them know their crime has been discovered. You gain 6 coins and the perpetrator loses between 0 and 6 coins (you specify, but there's no reason not to take the maximum you can).
    3. Check the Crimes rule for specific details.
    4. Depending on the number of Coins you rolled, you may be able to make a prediction:
      1. For each 2 rolled, you may predict a robbery that will occur in the next Phase. If your prediction is correct, the spoils of the robbery will go to you.
      2. For each 7 rolled, you may predict a robbery that will occur in the current Phase. If your prediction is correct, both you and the robber will gain 1 Crime Power.
  4. If you have N Crime Power, you may increase or decrease your Crime Power by 1 by spending N-1 coins.
  5. If you have 5 Time Beans, you may spend them to increase or decrease the Loop Instability by 1.
  6. If you have 3 Time Beans, you may spend them to Bean another player, preventing them from investigating any crimes you have committed until the end of the next Phase. The player beaned then gains 3 Time Beans.
  7. If you have N Coins, where N is the absolute value of the Loop Instability, you may spend them to gain 1 Time Power.

If you are joining the game for the first time, add yourself to the Player list below with a starting Crime Power of 6 and Time Power of 2, then follow the steps above.

General

It is currently Phase IX of the Fifth Loop, and the current Loop Instability is 2.

Active Goals

Goal Reward
Have more coins than each other player at the end of the Loop. 3 tokens

Players

Name Orbs Privileges Nomicubes Coins Beans Crime Power Time Power Crimes Discoveries
4st 4 22 12 2 4 ROB (III) [🗸]ROB (V) [🗸] ROB (III) [🗸] (committed by 4st) ROB (VIII) [🗸] (committed by snail)
veganzombeh 4 5 1 6 2
Rubrica 4 6 2 10 4 ROB (VIII) [🗴] BEAN (VIII) [🗴] (beaned 4st) ROB (IX) [🗴] ROB (IX) [🗴] ROB (IX) [🗴] ROB (IX) [🗴]
Rose 6 2
Nameko 6 2
Random Internet Cat 8 2 6 2
Trungle 1 3 6 2
Klink 7 6 2
Lime 3 1 6 2
snail 3 18 8 7 2 ROB (VIII) [🗸] ROB (V) [🗸] (committed by 4st)
Nyhilo 15 8 6 2 ROB (IV) [🗴] ROB (IV) [🗸](Xenon)
nico_nico 6 2
Telna 6 2
ToufouMaster 6 2
Civae 6 2
cap'n 6 2
violetdragonfire 6 2
Gaelan 6 2
finsook 6 2
nix 6 2
Xenon dichloride 40 8 11 4 ROB (IV) [🗸]ROB (VI) [🗴]BEAN (VII) [🗴]ROB (VIII) [🗴]BEAN (IX) [🗴]
TonyBrown148 5 0 8 3 ROB (V) [🗸]ROB (IX) [🗴]ROB (IX) [🗴]BEAN (IX) [🗴](beaned 4st)
sepia 1 3 8 4