Cycle 13/Gamestate: Difference between revisions
TonyBrown148 (talk | contribs) →Players: Give me coins. |
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### For each 2 rolled, you may predict a robbery that will occur in the '''next''' Phase. If your prediction is correct, the spoils of the robbery will go to you. | ### For each 2 rolled, you may predict a robbery that will occur in the '''next''' Phase. If your prediction is correct, the spoils of the robbery will go to you. | ||
### For each 7 rolled, you may predict a robbery that will occur in the '''current''' Phase. If your prediction is correct, both you and the robber will gain 1 Crime Power. | ### For each 7 rolled, you may predict a robbery that will occur in the '''current''' Phase. If your prediction is correct, both you and the robber will gain 1 Crime Power. | ||
## If you rolled at least 2 of the same numbers, you may choose to generate contraband equal to the number rolled. | |||
## If you roll 12 this phase or last you may sell any amount of contraband for 3 coins each. | |||
#If you have ''N'' Crime Power, you may '''increase or decrease your Crime Power by 1''' by spending ''N''-1 coins. | #If you have ''N'' Crime Power, you may '''increase or decrease your Crime Power by 1''' by spending ''N''-1 coins. | ||
#If you have 5 Time Beans, you may spend them to '''increase or decrease the Loop Instability by 1'''. | #If you have 5 Time Beans, you may spend them to '''increase or decrease the Loop Instability by 1'''. | ||