Cycle 13/Ruleset: Difference between revisions

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== 4rbs ==
== 4rbs ==
4rbs are fungible items. Once per phase, each player (including 4st) can request 4rbs, after doing so, the player 4st can choose to grant that player between 0 and N² 4rbs, where N is the absolute value of the loop instability. If a player requests 4rbs and 4st does not respond, the player may gain 1dN 4rbs in the next phase.
4rbs are fungible items.


== 4rbtopia ==
== 4rbtopia ==
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== 4rb Conversion ==
== 4rb Conversion ==
Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable.
Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable.
== Card Game ==
Once each phase, each player can DM the player 4st, naming a card suit (one of Spades, Hearts, Clubs, and Diamonds) and a card rank (one of A 2 3 4 5 6 7 8 9 10 J Q K). At the end of the phase (the play phase), the player 4st should grant 4 4rbs to each player that named a unique card which hasn't been validly dm'd to the player 4st this loop via this rule, sometime during the phase after the play phase (the awarding phase).
If the player 4st fails to announce any granted 4rbs by the end of the awarding phase, that sucks. Players are encouraged to propose something to fix that if it comes to it, and also to grant 4st shame.
When the 4th unique card of a rank is named, 4st will grant the current and all prior players who named cards of that rank 4 4rbs.
== RPS Game ==
Each player who registers as a dueler has integers Rock Power, Paper Power, and Scissors Power, which all start at 3. A player can register as a dueler by posting to #game-actions. Once each phase, a dueler can DM the player 4st and name a power to decrease, and a power to increase. That dueler's powers will be decreased and increased by 1, respectively, to a minimum of 0 and a maximum of 9.
Once each phase, a dueler (the initiator) can duel another dueler (the target) by specifying the dueler in #game-actions, and a power. If the initiators Rock power is greater than the target's Paper power, 4st shall grant the initiator 4 4rbs, otherwise, they will grant the target 4 4rbs. Similarly, for Paper Power vs Scissors Power, and Scissors Power vs Rock power.
Rock Power, Paper Power, and Scissors Power are to be hidden and tracked by 4st. 4st, upon receiving a valid update to a dueler's powers, shall respond with the dueler's updated powers.
== Average Game ==
Once per phase, each player can DM the player 4st an integer between 0 and 100 (inclusive). At the end of each phase, the player(s) whose number is closest to 1/4 of the average of all numbers DMed to 4st this phase is the best-guesser of that phase. Each phase, the player 4st should grant all best-guessers of the previous phase 4 4rbs.