Cycle 13/Ruleset: Difference between revisions

Tags: Manual revert Visual edit
Line 203: Line 203:


= Ephemeral Rules =
= Ephemeral Rules =
== Time Beans ==
Time beans are a fungible item. Once per phase, each player can grant themselves NdM time beans, where N is the loop instability and M is the number of phases since the loop started. N and M are 1 if they would be otherwise be less than 1.
== 4rbs ==
4rbs are fungible items.
== 4rbtopia ==
The player 4st cannot gain nomicubes. The player 4st cannot amend, or repeal this rule, which takes precedence over every other ephemeral rule, rules to the contrary notwithstanding, nor do their votes on proposals that would amend or repeal this rule have any affect.
== 4rb Conversion ==
Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable.
Once per player per phase any number of Time Beans in that player's possession can be destroyed and the same number of 4rbs are granted in their possession by posting that amount to game-actions. This cannot be done if the player has converted 4rbs to Nomicubes this phase and if they do this cannot convert 4rbs to Nomicubes this phase.
== Secrets Unlocked ==
4st shall release the spreadsheet containing any hidden gamestate sometime after this loop ends. If e doesn't, again, that sucks.
== Card Game ==
Once each phase, each player can DM the player 4st, naming a card suit (one of Spades, Hearts, Clubs, and Diamonds) and a card rank (one of A 2 3 4 5 6 7 8 9 10 J Q K). At the end of the phase (the play phase), the player 4st should grant 4 4rbs to each player that named a unique card which hasn't been validly dm'd to the player 4st this loop via this rule, sometime during the phase after the play phase (the awarding phase).
If the player 4st fails to announce any granted 4rbs by the end of the awarding phase, that sucks. Players are encouraged to propose something to fix that if it comes to it, and also to grant 4st shame.
When the 4th unique card of a rank is named, 4st will grant the current and all prior players who named cards of that rank 4 4rbs.
== RPS Game ==
Each player who registers as a dueler has integers Rock Power, Paper Power, and Scissors Power, which all start at 3. A player can register as a dueler by posting to #game-actions. Once each phase, a dueler can DM the player 4st and name a power to decrease, and a power to increase. That dueler's powers will be decreased and increased by 1, respectively, to a minimum of 0 and a maximum of 9.
Once each phase, a dueler (the initiator) can duel another dueler (the target) by specifying the dueler in #game-actions, and a power. If the initiators specified power is greater than the target's corresponding power, 4st shall grant the initiator 4 4rbs. Otherwise, 4st shall grant the target 4 4rbs. The corresponding power to Rock is Paper.
The corresponding power to Paper is Scissors. The corresponding power to Scissors is Rock.
Rock Power, Paper Power, and Scissors Power are to be hidden and tracked by 4st. 4st, upon receiving a valid update to a dueler's powers, shall respond with the dueler's updated powers.
== Average Game ==
Once per phase, each player can DM the player 4st an integer between 0 and 100 (inclusive). At the end of each phase, the player(s) whose number is closest to 1/4 of the average of all numbers DMed to 4st this phase is the best-guesser of that phase. Each phase, the player 4st should grant all best-guessers of the previous phase 4 4rbs.