Cycle 14/Ruleset Submissions: Difference between revisions
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Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player's currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points. | Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player's currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points. | ||
=== Graph Nomic === | |||
[[User:4st/Graphomic]] | |||
Every player is a node in a weighted, directed graph, and the goal is to have a positive path to every other player. | |||
== Ideas == | == Ideas == | ||