Cycle 14/Ruleset Draft: Difference between revisions
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RandomNetCat (talk | contribs) →Tasks: Move "task" designation under subheadings |
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== Tasks == | == Tasks == | ||
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | ||
===Mining=== | ===Mining=== | ||
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎. | |||
===Herbalism=== | ===Herbalism=== | ||
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿. | |||
===Alchemy=== | ===Alchemy=== | ||
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️. | |||
===Start a Ritual=== | ===Start a Ritual=== | ||
As a Task, a player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met. | |||
==Rituals== | ==Rituals== | ||