Cycle 14/Ruleset: Difference between revisions

Implement Proposal **Visible Emojis**
Implement Proposal **BANISHMENT**
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When a person becomes a player, they gain 1⚡.
When a person becomes a player, they gain 1⚡.
A player can be Banished through a banishment proposal for a set period of time known as the Banishment Duration. Other rules notwithstanding, a Banished player cannot Start, Contribute to, or Complete Gatherings, and a Banished player cannot trade with a non-Banished player. A Banished player can End their Banishment by sending a message in ⁠#game-actions if they have been continuously banished for at least as long as their Banishment Duration, thereby ceasing to be banished.


==The Obelisk==
==The Obelisk==
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====Standard Class Proposal====
====Standard Class Proposal====
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
==== Banishment Proposal ====
The voting period for a banishment proposal is the phase that started after the proposal was submitted. A banishment proposal is popular if it has more votes in favor than votes against. When a banishment proposal is created, it must specify a player as the target of the vote, as well as the intended Banishment Duration. When a banishment proposal takes effect, its only effect is to Banish the target for the specified duration. Rules to the contrary notwithstanding, neither votes from Banished players nor the proposal's target count as votes on a banishment proposal, and Banished players cannot create banishment proposals.


== Judges ==
== Judges ==