Cycle 14/Ruleset: Difference between revisions
Implement Proposal **🍃❄️🌕 Patch 🤦♀️** |
Implement Proposal **numbers and experience and things** |
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Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | ||
For Tasks that use Effectiveness to determine the result, Effectiveness is 1dN, where N is 24 plus the sum of all applicable Task Modifiers. | |||
Each Player has an Experience value in each Task, which is initially 0. Whenever a Player is performing a Task they have a Task Modifier equal to their Experience in that Task. After a Player performs a Task their Experience in that Task is incremented by 1. | |||
Any non-integer quantities of items that would result from players performing a Task are instead rounded up. | |||
===Mining=== | ===Mining=== | ||
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains | As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains (Effectiveness/8)-1💎. | ||
Players have a Task Modifier of -8 when Mining in winter. | |||
===Herbalism=== | ===Herbalism=== | ||
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains | As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains Effectiveness/4🌿. | ||
===Alchemy=== | ===Alchemy=== | ||