Cycle 14/Ruleset: Difference between revisions
Implement Proposal **numbers and experience and things** |
Implement Proposal **Reputable trading only v2** |
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==Items== | ==Items== | ||
Items are entities defined as such by the rules. Items can only be owned by players | Items are entities defined as such by the rules. Items can only be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | ||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | ||
For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. | For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession. | ||
Reputable players can trade items with other reputable players. | |||
=== Trading === | === Trading === | ||
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other | A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. | ||
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. |