User:Veganzombeh/ObeliskCurses: Difference between revisions
Veganzombeh (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit Visual edit |
Veganzombeh (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit Visual edit |
||
| Line 5: | Line 5: | ||
The following are Ritual Components that cannot be traded between players: | The following are Ritual Components that cannot be traded between players: | ||
* ⚡ | * ⚡ Resolve | ||
* 👁️ | * 👁️ Paranoia | ||
* 🔍 | * 🔍 Insight | ||
* 📜 | * 📜 Abstrusity | ||
'''Add the following as a new section entitled "Research" under the Tasks rule:''' | '''Add the following as a new section entitled "Research" under the Tasks rule:''' | ||
| Line 17: | Line 17: | ||
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on Effectiveness: | As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on Effectiveness: | ||
* <7: 1 | * <7: 1 👁️ | ||
* 7-24: 1 | * 7-24: 1 🔍 | ||
* >24: 1 | * >24: 1 📜 | ||
'''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:''' | |||
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign. | |||
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart. | |||
If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists. | |||
The following are Tainted Ritual Components, with their benign counterparts listed in brackets. | |||
* 🍂 Withered Herb (🌿) | |||
* 🦴 Fossil (💎) | |||
* 🧪 Rancid Decoction (⚗️) | |||
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:''' | |||
As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have. | |||
'''Todo:''' | |||
Ritual Effectiveness is calculated when the Gathering is finalised. Tainted Components lower Effectiveness, Insight raises it. Abstrusity maxes it out. Effectiveness determines Side Effect/Adverse Effect. | |||
Give each Ritual an Side Effect/Adverse Effect. | |||