User:Veganzombeh/ObeliskCurses: Difference between revisions
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* π§ͺ Rancid Reagent (βοΈ) | * π§ͺ Rancid Reagent (βοΈ) | ||
'''Append the following to each of the ritual sections within the "Rituals" rule:''' | |||
'''Side Effect:''' None. | |||
'''Adverse Effect:''' None. | |||
'''Todo:''' | '''Todo:''' | ||
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Ritual Effectiveness is calculated when the Gathering is finalised. Tainted Components lower Effectiveness, Insight raises it. Abstrusity maxes it out. Effectiveness determines whether you get Main Effect/Side Effect/Adverse Effect. Β | Ritual Effectiveness is calculated when the Gathering is finalised. Tainted Components lower Effectiveness, Insight raises it. Abstrusity maxes it out. Effectiveness determines whether you get Main Effect/Side Effect/Adverse Effect. Β | ||
Give each Ritual | Give each Ritual real Side Effect/Adverse Effect. |
Revision as of 15:14, 26 June 2023
Remove "β‘Resolve" from the list of Ritual Components.
Append the following to the Ritual Components rule:
The following are Ritual Components that cannot be traded between players:
- β‘ Resolve
- ποΈ Paranoia
- π Insight
- π Abstrusity
Add the following as a new section entitled "Research" under the Tasks rule:
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on Effectiveness:
- <9: 1 ποΈ
- 9-24: 1 π
- >24: 1 π
Add the following as a new section entitled "Reflection" within the "Tasks" rule:
As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.
- π Withered Herb (πΏ)
- 𦴠Fossil ??? Idk (π)
- π§ͺ Rancid Reagent (βοΈ)
Append the following to each of the ritual sections within the "Rituals" rule:
Side Effect: None.
Adverse Effect: None.
Todo:
Ritual Effectiveness is calculated when the Gathering is finalised. Tainted Components lower Effectiveness, Insight raises it. Abstrusity maxes it out. Effectiveness determines whether you get Main Effect/Side Effect/Adverse Effect.
Give each Ritual real Side Effect/Adverse Effect.