Cycle 14/Ruleset: Difference between revisions
m →Players: Fixing missing hashtags on #game-actions |
Implement Proposal **The Storehouse** |
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==Items== | ==Items== | ||
Items are entities defined as such by the rules. Items can | Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | ||
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession. | ||
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*❤️🔥Infernal Heart | *❤️🔥Infernal Heart | ||
Unlike other Ritual Components, ⚡ cannot be traded. | Unlike other Ritual Components, ⚡ cannot be traded. | ||
=== Community Storehouse === | |||
The Community Storehouse is an entity that can own items. As an action, a player who is not Banished may transfer any number of tradable Components (that is, any component that is not ⚡) in their possesion to the Community Storehouse. Similarly as an action, a player who is not Banished may transfer any number of Components that are in the Community Storehouse to themself. | |||
==Actions== | ==Actions== |