Immersive Gardening: Difference between revisions
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|}If a resource cost would be negative due to Experience, it is instead 0. | |}If a resource cost would be negative due to Experience, it is instead 0. | ||
If the season is Winter, N is decreased by 3 to a minimum of 0. | Only within Herbalism, the following modifiers conditionally apply: | ||
* If the season is Winter, N is decreased by 3 to a minimum of 0. | |||
* If the season is Calm Spring, N is increased by 2. | |||
* If the gains are boosted, N is increased by 4. | |||