Cycle 14/Ruleset: Difference between revisions
Implement Proposal **grebe behaviours** |
Implement Proposal **XP Rework** |
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| Line 101: | Line 101: | ||
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡. | ||
Each Player has an Experience value in each Task, which is initially 0. Whenever a Player is performing a Task that utilizes Experience, that Player should substitute their Experience value in that Task as appropriate. After a Player performs a Task their Experience in that Task is incremented by 1. | |||
Subsections immediately under this rule describe Tasks. | |||
===Mining=== | ===Mining=== | ||
A player can enter the Crystal Quarries to mine for 💎. That player gains | A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎 for each 4+ rolled on 2d6. | ||
If the | The following conditions add or subtract dice from the above roll: | ||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +1d6 | |||
|If the Gains are Boosted. | |||
|- | |||
| -1d6 | |||
|If the current Season is Winter. | |||
|- | |||
| +1d6 | |||
|If the current Season is not Winter. | |||
|- | |||
| +Nd4 | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
===Herbalism=== | ===Herbalism=== | ||
A player can cultivate Herbs from the Greenhouse Botania. That players gains | A player can cultivate Herbs from the Greenhouse Botania. That players gains 1🌿 for each 4+ on 6d6. | ||
If the | The following conditions add or subtract dice from the above roll: | ||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +2d6 | |||
|If the Gains are Boosted. | |||
|- | |||
| +4d6 | |||
|If the current Season is Calm Spring. | |||
|- | |||
| -4d6 | |||
|If the current Season is Winter or the Long Night. | |||
|- | |||
| +Nd4 | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
===Alchemy=== | ===Alchemy=== | ||
A player with sufficient items can combine 1💎 and 5🌿 in their possession to | A player with sufficient items can combine 1💎 and 5🌿 in their possession to perform alchemy. That player gains 1⚗️ for each 6+ on 1d24. | ||
The following conditions add or subtract dice from the above roll: | |||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +Nd6 | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
=== Beating of the Infernal Heart === | === Beating of the Infernal Heart === | ||
| Line 127: | Line 163: | ||
=== Blood Acquisition === | === Blood Acquisition === | ||
A player can approach the Obelisk to try to collect its essence. That player rolls NdK | A player can approach the Obelisk to try to collect its essence. That player rolls a number of K-sided dice where K is the integer number of Kilometers the Obelisk is from the Gates and gains 1🩸 for each K+ rolled this way. | ||
The following conditions add or subtract dice from the above roll: | |||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +NdK | |||
|Where N is the number of Cuts the Obelisk has (see Rituals, below). | |||
|- | |||
| +NdK | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
(For example. If the obelisk had 2 Cuts, the player had 3 Experience, and the obelisk was 8 kilometers away, the player would roll 5d8 and gain 1🩸 for each 8 rolled.) | |||
=== Befriend a Grebe === | === Befriend a Grebe === | ||
As a Task, a Banished player who currently has no Grebe aiding them can attempt to get to know and befriend a specified Grebe currently aiding the Obelisk. If | As a Task, a Banished player who currently has no Grebe aiding them can attempt to get to know and befriend a specified Grebe currently aiding the Obelisk. If the player gets at least 1 6+ on 1d10, the specified Grebe ceases to aid the Obelisk and instead begins to aid that Player. | ||
The following conditions add or subtract dice from the above roll: | |||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +Nd6 | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
=== Instructing a Grebe === | === Instructing a Grebe === | ||
A player that has a Grebe aiding them can attempt to have the Grebe aiding them collect materials from the wastes outside of the gates. That player gains | A player that has a Grebe aiding them can attempt to have the Grebe aiding them collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects: | ||
* +1💎 for each 5+ rolled | |||
* +1🌿 for each 3+ rolled (this is additive with the former). | |||
* If the Player got 3 or more 1s on the above roll, the Grebe aiding them becomes Wild and flees into the wastes, no longer aiding the player who befriended them or the Obelisk. | |||
The following conditions add or subtract dice from the above roll: | |||
{| class="wikitable" | |||
!Dice | |||
!Condition | |||
|- | |||
| +Nd6 | |||
|Where N is the Experience the Player has in this Task. | |||
|} | |||
===Start a Gathering=== | ===Start a Gathering=== | ||