User:Veganzombeh/ObeliskCurses: Difference between revisions

From Infinite Nomic Wiki
Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
Line 7: Line 7:
'''to read:'''  
'''to read:'''  


Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.
Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.
 
'''somewhere:'''
 
When a Gathering is completed, the player who completed it must roll a d20+N, where N is the total the amount of 👁 owned by all contributors to the Gathering.
 
if the result is greater than 15, a Reprisal is triggered and all contributors lose all their 👁.


'''Add the following as a new rule entitled "Reprisals":'''.
'''Add the following as a new rule entitled "Reprisals":'''.

Revision as of 00:46, 17 July 2023

Part 1 - Research for Rituals

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.

somewhere:

When a Gathering is completed, the player who completed it must roll a d20+N, where N is the total the amount of 👁 owned by all contributors to the Gathering.

if the result is greater than 15, a Reprisal is triggered and all contributors lose all their 👁.

Add the following as a new rule entitled "Reprisals":.

A Reprisal is the Obelisk's response to a Ritual. Each Reprisal costs the Obelisk an amount of 🩸.

When rules state that a Reprisal is triggered, a Reprisal is randomly selected from the table below. If the Obelisk can afford the cost of the selected Reprisal, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.

The following are Reprisals with their associated cost and effect.

Ire of the Birds 1🩸 A Grebe is summoned to aid the Obelisk.

Ire of the Snow 1 🩸 The current season is set to Winter.

Ire of the Herbs 3 🩸 All 🌿 become 🍂.

Ire of the Stone 3 🩸 The Obelisk loses 1 Cut.

Ire of the Mind 3 🩸 Each player gains 1 👁.

Part 2 - Later proposal - Tainted Ritual Components

Add the following as a new section entitled "Reflection" within the "Tasks" rule:

As a Task a player can seclude themselves to reflect for a while. The player loses all 👁️ they have.

Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:

Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.

Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.

If a Player has any 👁️, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.

The following are Tainted Ritual Components, with their benign counterparts listed in brackets.

  • 🍂 Withered Herb (🌿)
  • 🦴 Fossil ??? Idk (💎)
  • 🧪 Rancid Reagent (⚗️)

Todo - tained components should make rituals more likely to fail