User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
👁 Paranoia


'''In the "Ritual Components" section, amend:'''
'''In the "Ritual Components" section, amend:'''
Line 10: Line 13:
'''somewhere:'''
'''somewhere:'''


When a Gathering is completed, the player who completed it must roll a d20+N, where N is the total the amount of 👁 owned by all contributors to the Gathering.
When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors.
 
If the result is greater than 1, a Curse is triggered and all contributors lose their 👁.


if the result is greater than 15, a Reprisal is triggered and all contributors lose all their 👁.
'''Add the following as a new rule entitled "Curses":'''.


'''Add the following as a new rule entitled "Reprisals":'''.
A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸.


A Reprisal is the Obelisk's response to a Ritual. Each Reprisal costs the Obelisk an amount of 🩸.
When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.


When rules state that a Reprisal is triggered, a Reprisal is randomly selected from the table below. If the Obelisk can afford the cost of the selected Reprisal, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.
The following are Curses with their associated cost and effect.


The following are Reprisals with their associated cost and effect.
Curse of Flight 1🩸 All Grebes aiding players are destroyed.  


Ire of the Birds 1🩸 A Grebe is summoned to aid the Obelisk.
Curse of Snow 1🩸 The current season is set to Winter.


Ire of the Snow 1 🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.


Ire of the Herbs 3 🩸 All 🌿 become 🍂.
Curse of Fright 3🩸 Each player gains 1 👁.


Ire of the Stone 3 🩸 The Obelisk loses 1 Cut.
Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.


Ire of the Mind 3 🩸 Each player gains 1 👁.
Curse of Renewal 10🩸

Revision as of 14:43, 17 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

👁 Paranoia

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.

somewhere:

When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors.

If the result is greater than 1, a Curse is triggered and all contributors lose their 👁.

Add the following as a new rule entitled "Curses":.

A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸.

When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.

The following are Curses with their associated cost and effect.

Curse of Flight 1🩸 All Grebes aiding players are destroyed.

Curse of Snow 1🩸 The current season is set to Winter.

Curse of Stone 3🩸 The Obelisk loses 1 Cut.

Curse of Fright 3🩸 Each player gains 1 👁.

Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.

Curse of Renewal 10🩸