User:Veganzombeh/ObeliskCurses: Difference between revisions
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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule: | '''Append the following to the list of Ritual Components in the "Ritual Compenents" rule: | ||
🧠 Sanity | |||
'''In the "Ritual Components" section, amend:''' | '''In the "Ritual Components" section, amend:''' | ||
Line 9: | Line 9: | ||
'''to read:''' | '''to read:''' | ||
Unlike other Ritual Components, ⚡ and | Unlike other Ritual Components, ⚡ and 🧠 cannot be traded. | ||
''' | '''Append the following to the "Rituals" rule:''' | ||
When a Gathering is completed, | When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered. | ||
'''Add the following as a new rule entitled "Curses":'''. | '''Add the following as a new rule entitled "Curses":'''. | ||
A Curse is the Obelisk | A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸. | ||
When | When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied. | ||
The following are Curses with their associated cost and effect. | The following are Curses with their associated cost and effect. | ||
Curse of Flight 1🩸 All Grebes aiding players are destroyed. | Curse of Flight 1🩸 All Grebes aiding players are destroyed. | ||
Curse of Futility 1🩸 If gains are boosted, they are no longer boosted. | |||
Curse of Snow 1🩸 The current season is set to Winter. | Curse of Snow 1🩸 The current season is set to Winter. |
Revision as of 14:59, 17 July 2023
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🧠 Sanity
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸.
When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied.
The following are Curses with their associated cost and effect.
Curse of Flight 1🩸 All Grebes aiding players are destroyed.
Curse of Futility 1🩸 If gains are boosted, they are no longer boosted.
Curse of Snow 1🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Fright 3🩸 Each player gains 1 👁.
Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Renewal 10🩸