User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Add a new section entitled "Steel Self" in the "Tasks" rule:'''
'''Add a new section entitled "Steel Self" in the "Tasks" rule:'''


As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 2+ rolled on 10d6.
As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 3+ rolled on 10d6.


The following conditions add or subtract dice from the above roll:  
The following conditions add or subtract dice from the above roll:  


Dice Condition
Dice Condition
+1d2 Where N is the Experience the Player has in this Task.
+1d3 Where N is the Experience the Player has in this Task.
+1d6  If the season if Calm Spring.
+1d6  If the season if Calm Spring.


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Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.


Curse of Fright 3🩸 Each player gains 1 👁.
Curse of the Mind 3🩸 Each player loses 3🧠.


Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Ruin 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
 
Curse of Renewal 10🩸