User:Veganzombeh/ObeliskCurses: Difference between revisions
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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule: | '''Append the following to the list of Ritual Components in the "Ritual Compenents" rule: | ||
🕊️ Composure | |||
'''In the "Ritual Components" section, amend:''' | '''In the "Ritual Components" section, amend:''' | ||
Line 9: | Line 9: | ||
'''to read:''' | '''to read:''' | ||
Unlike other Ritual Components, ⚡ and | Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded. | ||
'''Add a new section entitled " | '''Add a new section entitled "Compose Self" in the "Tasks" rule:''' | ||
As a Task, a player | As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6. | ||
The following conditions add or subtract dice from the above roll: | The following conditions add or subtract dice from the above roll: | ||
{| class="wikitable" | |||
Dice | !Dice | ||
+ | !Condition | ||
+1d6 | |- | ||
| +1d4 | |||
|Where N is the Experience the Player has in this Task. | |||
|- | |||
| +1d6 | |||
|If the season if Calm Spring | |||
|} | |||
'''Append the following to the "Rituals" rule:''' | '''Append the following to the "Rituals" rule:''' | ||
When a Gathering is completed, a random contributor is | When a Gathering is completed, a random contributor is chosen and a random curse is chosen. If the chosen contributor has any 🕊️, they lose 1 🕊️. Otherwise, a Curse is triggered. | ||
'''Add the following as a new rule entitled "Curses":'''. | '''Add the following as a new rule entitled "Curses":'''. | ||
Line 29: | Line 34: | ||
A Curse is an action the Obelisk can take to harm players. | A Curse is an action the Obelisk can take to harm players. | ||
When a player is cursed, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied. | |||
Curse of Ruin | The following are Curses with their associated threshold and cost | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Cost | |||
!Effect | |||
|- | |||
|Curse of Unease | |||
|1🩸 | |||
|A random player loses 3🕊️. | |||
|- | |||
|Curse of Flight | |||
|2🩸 | |||
|All Grebes aiding players are destroyed. | |||
|- | |||
|Curse of Unease | |||
|2🩸 | |||
|All players lose 1🧠 | |||
|- | |||
|Curse of Futility | |||
|2🩸 | |||
|If gains are boosted, they cease to be boosted. | |||
|- | |||
|Curse of Snow | |||
|2🩸 | |||
|The current season is set to Winter. | |||
|- | |||
|Curse of Stone | |||
|3🩸 | |||
|The Obelisk loses 1 Cut. | |||
|- | |||
|Curse of the Mind | |||
|3🩸 | |||
|Each player loses 3🧠 | |||
|- | |||
|Curse of Ruin | |||
|3🩸 | |||
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed | |||
|} |
Revision as of 20:48, 17 July 2023
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🕊️ Composure
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.
Add a new section entitled "Compose Self" in the "Tasks" rule:
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.
The following conditions add or subtract dice from the above roll:
Dice | Condition |
---|---|
+1d4 | Where N is the Experience the Player has in this Task. |
+1d6 | If the season if Calm Spring |
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. If the chosen contributor has any 🕊️, they lose 1 🕊️. Otherwise, a Curse is triggered.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players.
When a player is cursed, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
The following are Curses with their associated threshold and cost
Name | Cost | Effect |
---|---|---|
Curse of Unease | 1🩸 | A random player loses 3🕊️. |
Curse of Flight | 2🩸 | All Grebes aiding players are destroyed. |
Curse of Unease | 2🩸 | All players lose 1🧠 |
Curse of Futility | 2🩸 | If gains are boosted, they cease to be boosted. |
Curse of Snow | 2🩸 | The current season is set to Winter. |
Curse of Stone | 3🩸 | The Obelisk loses 1 Cut. |
Curse of the Mind | 3🩸 | Each player loses 3🧠 |
Curse of Ruin | 3🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |